Title
Motion Parameterization with Inverse Blending
Abstract
Motion blending is a popular motion synthesis technique which in- terpolates similar motion examples according to blending weighs parameterizing high-level characteristics of interest. We present in this paper an optimization framework for determining blending weights able to produce motions precisely satisfying multiple given spatial constraints. Our proposed method is simpler than previous approaches, and yet it can quickly achieve locally optimal solutions without pre-processing of basis functions. The effectiveness of our method is demonstrated in solving two classes of problems: 1) we show the precise con- trol of end-effectors during the execution of diverse upper-body actions, and 2) we also address the problem of synthesizing walking animations with precise feet placements, demonstrating the ability to simultaneously meet multiple constraints and at different frames. Our several experimental results demonstrate that the proposed optimization approach is simple to implement and effectively achieves realistic results with precise motion control.
Year
DOI
Venue
2010
10.1007/978-3-642-16958-8_23
motion in games
Keywords
Field
DocType
similar motion example,precise control,blending weight,motion parameterization,inverse blending,character animation,popular motion synthesis technique,optimization framework,multiple constraint,walk synthesis,motion blending,precise feet placement,precise motion control,spa- tial constraints.,satisfiability,motion control
Inverse,Computer vision,Motion control,Parametrization,Computer science,Simulation,Character animation,Artificial intelligence,Basis function,Motion synthesis
Conference
Volume
ISSN
ISBN
6459
0302-9743
3-642-16957-0
Citations 
PageRank 
References 
11
0.59
21
Authors
2
Name
Order
Citations
PageRank
Yazhou Huang1818.03
Marcelo Kallmann263959.35