Title
Modeling educational software for people with disabilities: theory and practice
Abstract
Interactive multimedia learning systems are not suitable for people with disabilities. They tend to propose interfaces which are not accessible for learners with vision or auditory disabilities. Modeling techniques are necessary to map real world experiences to virtual worlds by using 3D auditory representations of objects for blind people and visual representations for deaf people. In this paper we describe common aspects and differences in the process of modeling the real world for applications involving tests and evaluations of cognitive tasks with people with reduced visual or auditory cues. To validate our concepts, we examine two existing systems using them as examples: AudioDoom and Whisper. AudioDoom allows blind children to explore and interact with virtual worlds created with spatial sound. Whisper implements a workplace to help people with impaired auditory abilities to recognize speech errors. The new common model considers not only the representation of the real world as proposed by the system but also the modeling of the learner's knowledge about the virtual world. This can be used by the tutoring system to enable the learner to receive relevant feedback. Finally, we analyze the most important characteristics in developing systems by comparing and evaluating them and proposing some recommendations and guidelines.
Year
DOI
Venue
2002
10.1145/638249.638270
ASSETS
Keywords
Field
DocType
interactive multimedia,educational software,virtual worlds
Educational software,Metaverse,Computer science,Elementary cognitive task,Human–computer interaction,Multimedia,Interactive media
Conference
ISBN
Citations 
PageRank 
1-58113-464-9
11
1.00
References 
Authors
12
3
Name
Order
Citations
PageRank
Nelson A. Baloian18412.03
Wolfram Luther224252.22
Jaime Sánchez312012.84