Title
Real or unreal?: an evaluation setting for emotional characters using unreal technology
Abstract
This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.
Year
DOI
Venue
2005
10.1145/1178477.1178556
Advances in Computer Entertainment Technology
Keywords
Field
DocType
game character,unreal technology,test setting,basic emotional state,game engine,five-factor model,benchmark nemesys,emotional character,user experience test,affective state,application scenario,unreal tournament,agent,five factor model,artificial neural network,games,user experience,emotion,system design
Tournament,User experience design,Stereoscopy,Computer science,Human–computer interaction,Artificial intelligence,Artificial neural network,Biofeedback,Game engine,Personality
Conference
ISBN
Citations 
PageRank 
1-59593-110-4
3
0.52
References 
Authors
6
3
Name
Order
Citations
PageRank
Manfred Eckschlager1364.02
Michael Lankes212017.19
Regina Bernhaupt362683.02