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MICHAEL LANKES
Author Info
Open Visualization
Name
Affiliation
Papers
MICHAEL LANKES
ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg
37
Collaborators
Citations
PageRank
69
120
17.19
Referers
Referees
References
300
415
209
Search Limit
100
415
Publications (37 rows)
Collaborators (69 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Digital Puppetry: Utilizing Extended Reality Technologies for Animations
0
0.34
2022
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience
0
0.34
2022
Blind Spot: An Interactive Gaze-aware Experience
0
0.34
2021
The Door - Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.
0
0.34
2021
SpEYEders - Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
0
0.34
2021
I will stand by you - Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D game.
0
0.34
2021
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement
0
0.34
2020
Social Gaze in Minimalist Games
0
0.34
2020
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
0
0.34
2020
It is not rocket science. It is collaborative play for old and young!
0
0.34
2018
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.
2
0.39
2018
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation.
0
0.34
2018
Socialeyes: social gaze in collaborative 3D games.
1
0.35
2018
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
1
0.35
2017
Invisible Walls: Co-Presence In A Co-Located Augmented Virtuality Installation
0
0.34
2017
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games.
2
0.39
2017
InterPlayces: Results of an Intergenerational Games Study.
0
0.34
2017
Player Type Models: Towards Empirical Validation.
9
0.52
2016
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.
9
0.62
2016
Mindtraining: Playful Interaction Techniques for People with Dementia.
0
0.34
2016
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game.
1
0.39
2016
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.
1
0.35
2016
Using Player Type Models For Personalized Game Design - An Empirical Investigation
4
0.50
2016
Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games
1
0.35
2015
Personalization in Serious and Persuasive Games and Gamified Interactions
13
0.61
2015
From Classes to Mechanics: Player Type Driven Persuasive Game Development
4
0.47
2015
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games
5
0.48
2014
Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems.
0
0.34
2011
Using embodied conversational agents in video games to investigate emotional facial expressions
1
0.36
2011
Using a 3D game to study the perceived quality of lifting device controls
0
0.34
2009
Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2
11
0.82
2009
Facial expressions as game input with different emotional feedback conditions
10
0.88
2008
perFrames: Persuasive Picture Frames for Proper Posture
20
1.34
2008
Enhanced shopping: a dynamic map in a retail store
19
1.32
2008
An experimental setting to measure contextual perception of embodied conversational agents
3
0.44
2007
Real or unreal?: an evaluation setting for emotional characters using unreal technology
3
0.52
2005
Jobbörsen - unter besonderer Berücksichtigung von IT-Stellen
0
0.34
2000
1