Name
Affiliation
Papers
MICHAEL LANKES
ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg
37
Collaborators
Citations 
PageRank 
69
120
17.19
Referers 
Referees 
References 
300
415
209
Search Limit
100415
Title
Citations
PageRank
Year
Digital Puppetry: Utilizing Extended Reality Technologies for Animations00.342022
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience00.342022
Blind Spot: An Interactive Gaze-aware Experience00.342021
The Door - Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.00.342021
SpEYEders - Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.00.342021
I will stand by you - Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D game.00.342021
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement00.342020
Social Gaze in Minimalist Games00.342020
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games00.342020
It is not rocket science. It is collaborative play for old and young!00.342018
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.20.392018
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation.00.342018
Socialeyes: social gaze in collaborative 3D games.10.352018
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.10.352017
Invisible Walls: Co-Presence In A Co-Located Augmented Virtuality Installation00.342017
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games.20.392017
InterPlayces: Results of an Intergenerational Games Study.00.342017
Player Type Models: Towards Empirical Validation.90.522016
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.90.622016
Mindtraining: Playful Interaction Techniques for People with Dementia.00.342016
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game.10.392016
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.10.352016
Using Player Type Models For Personalized Game Design - An Empirical Investigation40.502016
Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games10.352015
Personalization in Serious and Persuasive Games and Gamified Interactions130.612015
From Classes to Mechanics: Player Type Driven Persuasive Game Development40.472015
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games50.482014
Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems.00.342011
Using embodied conversational agents in video games to investigate emotional facial expressions10.362011
Using a 3D game to study the perceived quality of lifting device controls00.342009
Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2110.822009
Facial expressions as game input with different emotional feedback conditions100.882008
perFrames: Persuasive Picture Frames for Proper Posture201.342008
Enhanced shopping: a dynamic map in a retail store191.322008
An experimental setting to measure contextual perception of embodied conversational agents30.442007
Real or unreal?: an evaluation setting for emotional characters using unreal technology30.522005
Jobbörsen - unter besonderer Berücksichtigung von IT-Stellen00.342000