Title | ||
---|---|---|
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments |
Abstract | ||
---|---|---|
Navigation, object selection and manipulation in virtual environments are based on interaction methods or techniques driven by conventional or special devices. There are a number of techniques and devices available for the development of applications involving interaction in immersive worlds, and to choose the most suitable one for a given situation is a difficult task. This paper reports the evaluation of selection and manipulation techniques in an immersive environment based on a chess game. The techniques evaluated in the experiment were the virtual hand, associated to a common mouse or data glove, and the ray-casting, used with a data glove. We propose some hypotheses and discuss experimental results. |
Year | Venue | Keywords |
---|---|---|
2003 | INTERACT | manipulation.,immersive worlds,virtual reality,3d interaction,selection,evaluation,interaction technique,virtual environment,ray casting |
Field | DocType | Citations |
Wired glove,Computer science,Cave automatic virtual environment,Human–computer interaction,Immersion (virtual reality),Multimedia,Immersive technology | Conference | 13 |
PageRank | References | Authors |
0.97 | 8 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luciana Porcher Nedel | 1 | 127 | 19.55 |
Carla Maria Dal Sasso Freitas | 2 | 98 | 16.98 |
Liliane J. Jacob | 3 | 13 | 0.97 |
Marcelo Soares Pimenta | 4 | 155 | 26.31 |