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LUCIANA PORCHER NEDEL
Author Info
Open Visualization
Name
Affiliation
Papers
LUCIANA PORCHER NEDEL
Univ Fed Rio Grande do Sul, Inst Informat, BR-90046900 Porto Alegre, RS, Brazil
40
Collaborators
Citations
PageRank
77
127
19.55
Referers
Referees
References
382
665
295
Search Limit
100
665
Publications (40 rows)
Collaborators (77 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
3DUI and the Phantom Limb - multisensory experience for embodiment of amputation.
0
0.34
2020
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students
0
0.34
2020
A Usability Assessment of Augmented Situated Visualization.
1
0.37
2020
VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach.
9
0.48
2018
Heat-based bidirectional phase shifting simulation using position-based dynamics.
0
0.34
2018
An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective.
5
0.61
2018
Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments.
0
0.34
2018
Foreword to the Special Section on SVR 2018.
0
0.34
2018
An Immersive Visualization Study on Molecules Manipulation
1
0.35
2017
Reever Control: A Biosignal Controlled Interface
0
0.34
2017
Tactile Treasure Map: Integrating Allocentric and Egocentric Information for Tactile Guidance.
0
0.34
2016
Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries.
3
0.42
2016
Spatial discrimination of vibrotactile stimuli around the head
4
0.44
2016
Proactive haptic articulation for intercommunication in collaborative virtual environments
2
0.37
2016
Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments
0
0.34
2016
Does vibrotactile intercommunication increase collaboration?
0
0.34
2015
Guidelines for Designing Dynamic Applications with Second Screen
3
0.43
2015
Improving Gameplay in First Person 3-D Games using Multiple Displays
0
0.34
2014
Measuring the collaboration degree in immersive 3D collaborative virtual environments
0
0.34
2014
Motivating people to perform better in exergames: competition in virtual environments.
5
0.45
2014
The point walker multi-label approach.
1
0.37
2014
Disambiguation Canvas: A Precise Selection Technique For Virtual Environments
5
0.53
2013
Motivating people to perform better in exergames: Collaboration vs. competition in virtual environments
3
0.47
2013
Towards a disambiguation canvas.
0
0.34
2013
What is the effect of interface complexity on risk perception tasks?
1
0.38
2013
LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision
13
0.76
2012
Simulation of the human TMJ behavior based on interdependent joints topology
4
0.54
2012
Why Not with the Foot?
1
0.35
2011
Volume sculpting based on geometric tools.
1
0.43
2009
GPU Accelerated Path-Planning for Multi-agents in Virtual Environments
4
0.48
2009
A Conceptual Image-Based Data Glove for Computer-Human Interaction.
0
0.34
2008
Beyond user experimentation: notational-based systematic evaluation of interaction techniques in virtual reality environments
3
0.47
2004
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments
13
0.97
2003
Formal description of a multimodal interaction technique in an immersive virtual reality application
1
0.36
2003
Introdução aos Tutoriais do SIBGRAPI 2003
0
0.34
2003
Anatomy-based joint models for virtual human skeletons
14
0.98
2002
A Framework to Interact and Visualize with Multimodal Medical Images (ST)
3
0.39
2001
Anatomic modeling of deformable human bodies
9
0.59
2000
A Multimodal Visualization Framework for Medical Data
0
0.34
2000
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
18
2.50
1998
1