Title | ||
---|---|---|
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design |
Abstract | ||
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Whereas traditionally stories involve an author, a performer, and an audience, much of the power of videogames as media for advancing narrative springs from their affordance for the player to occupy more than one role--and sometimes all three--simultaneously. In the narratively-rich videogames that we design, players have the opportunity to perform actions, experience consequences, and reflect on the underlying social values that these situations were designed to engage. Here, our focus is on the use of these games to engage children in experiencing ideological struggles associated with realizing social commitments. Toward this end, we will present our theoretical argument for the power of games as a contemporary story medium, grounding this discussion in the demonstration of three game design projects and their implementations. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1007/978-3-642-10643-9_42 | ICIDS |
Keywords | Field | DocType |
game design project,contemporary story medium,social commitment,transformational play,underlying social value,videogames design,narrative spring,realizing narrative,theoretical argument,ideological struggle,experience consequence,narratively-rich videogames,pedagogical dramas,social values,game design | Computer science,Ideology,Game design,Narrative,Implementation,Transformational leadership,Human–computer interaction,Performing arts,Multimedia,Affordance,Social value orientations | Conference |
Volume | ISSN | Citations |
5915 | 0302-9743 | 2 |
PageRank | References | Authors |
0.44 | 1 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sasha Barab | 1 | 139 | 16.13 |
Tyler Dodge | 2 | 8 | 2.38 |
Adam Ingram-Goble | 3 | 10 | 3.78 |
Charlene Volk | 4 | 27 | 2.64 |
Kylie A. Peppler | 5 | 35 | 13.94 |
Patrick Pettyjohn | 6 | 28 | 3.01 |
Maria Solomou | 7 | 27 | 3.31 |