Title
A general method for preserving attribute values on simplified meshes
Abstract
Many sophisticated solutions have been proposed to reduce the ge- ometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. color, high frequency shape detail, scalar fields, etc.) which is encoded in the original mesh. We present a general approach for preserving detail on sim- plified meshes. The detail (or high frequency information) lost af- ter simplification is encoded through texture or bump maps. The original contribution is that preservation is performed after simpli- fication, by building set of triangular texture patches that are then packed in a single texture map. Each simplified mesh face is sam- pled to build the associated triangular texture patch; a new method for storing this set of texture patches into a standard rectangular texture is presented and discussed. Our detail preserving approach makes no assumptions about the simplification process adopted to reduce mesh complexity and allows highly efficient rendering. The solution is very general, allowing preservation of any attribute value defined on the high resolution mesh. We also describe an alternative application: the conversion of 3D models with 3D static procedural textures into standard 3D models with 2D textures. CR Categories and Subject Descriptors: I.3.3 (Computer Graph- ics): Picture/Image Generation - Display algorithms; I.3.6 (Com- puter Graphics): Methodology and Techniques. Additional Keywords: surface simplification, detail preservation, texture mapping.
Year
DOI
Venue
1998
10.1145/288216.288224
IEEE Visualization 2003
Keywords
Field
DocType
surface simplication,attribute value,texture mapping,general method,detail preservation,bump maps,high resolution,texture maps,procedural texture,scalar field,image texture,computational geometry,rendering,high frequency
Texture mapping,Computer vision,Polygon mesh,Procedural texture,Computer science,Image texture,Computational geometry,Bump mapping,T-vertices,Artificial intelligence,Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
1-58113-106-2
53
5.24
References 
Authors
22
4
Name
Order
Citations
PageRank
Paolo Cignoni13167207.04
Claudio Montani21595135.33
Roberto Scopigno33056236.09
C. Rocchini419715.18