Title | ||
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Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping |
Abstract | ||
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the work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the interest as for digital humans in the context of concurrent engineering. This leads us to draw a control architecture enabling to drive virtual humans in a real- time immersed way, and to interact with the product, through motion capture. Unfortunately, we show this control scheme can lead to unfeasible movements because of the lack of balance control. Introducing such a controller is a problem that was never addressed in the context of real-time. We propose an implementation of a balance controller, that we insert into the previously described control scheme. Next section is dedicated to show the results we obtained. Finally, we propose a virtual reality platform into which the digital character controller is integrated. |
Year | Venue | Keywords |
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2007 | Clinical Orthopaedics and Related Research | balance control,virtual prototyping,integration,digital human,real time,virtual human,virtual reality,concurrent engineering,motion capture |
Field | DocType | Volume |
Motion capture,Architecture,Control theory,Virtual reality,Concurrent engineering,Simulation,Human–computer interaction,Virtual finite-state machine,Virtual actor,Engineering,Virtual prototyping | Journal | abs/0707.3 |
ISSN | Citations | PageRank |
Dans Proceedings of Virtual Concept 2005 - Virtual Concept,
Biarritz : France (11/2005) | 0 | 0.34 |
References | Authors | |
10 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Antoine Rennuit | 1 | 14 | 2.03 |
Alain Micaelli | 2 | 98 | 14.12 |
Xavier Merlhiot | 3 | 16 | 2.07 |
Claude Andriot | 4 | 229 | 23.96 |
François Guillaume | 5 | 40 | 6.98 |
Nicolas Chevassus | 6 | 19 | 4.56 |
Damien Chablat | 7 | 662 | 113.81 |
Patrick Chedmail | 8 | 35 | 6.15 |