Title
Building Social Commmunities around Alternate Reality Games
Abstract
In recent years, alternate reality games have entered the mainstream as a new form of entertainment. The Living Stories project is the first alternate reality game in the UK, which addresses environmental issues. Living Stories combines social networking sites such as Face book and Twitter with Second Life, to create a platform, which allows social networking to feed into content creation within a virtual world, and facilitate and encourage real-world behaviour through virtual rewards. The project is funded by Interactive Digital Media IDM, as part of an ongoing collaboration with the Eden Project, Coventry University Serious Games Institute and PlayGen Ltd. The aim of this project is twofold: firstly to engage new visitors and to extend the Eden experience beyond the actual visits, and secondly to increase user participation amongst groups that do not traditionally visit Eden Project. In this paper we describe the unique technical and pedagogic challenges addressed when creating this platform and consider how the state-of-the-art in alternate reality gaming can be applied in an educational ('serious') context.
Year
DOI
Venue
2011
10.1109/VS-GAMES.2011.17
VS-GAMES
Keywords
Field
DocType
alternate reality gaming,virtual world,new form,stories project,new visitor,alternate reality,alternate reality games,virtual reality,playgen ltd,eden experience,social network,virtual reward,user participation,mixed reality,twitter,second life,coventry university serious games institute,environmental issues,building social commmunities,interactive digital media idm,facebook,real-world behaviour,eden project,living stories project,serious games,entertainment,social networking site,uk,content creation,educational context,social networking (online),social community building,social networking sites,pedagogic challenge,social sciences computing,computer aided instruction,alternate reality game,computer games,games,collaboration,internet
Social network,Virtual reality,Simulation,Computer science,Entertainment,Content creation,Mixed reality,Mainstream,Digital media,Multimedia,The Internet
Conference
ISBN
Citations 
PageRank 
978-0-7695-4419-9
2
0.41
References 
Authors
6
8
Name
Order
Citations
PageRank
Panagiotis Petridis121223.75
Ian Dunwell219922.45
Sylvester Arnab321920.04
Simon Scarle4283.46
Adam Qureshi5143.14
Sara de Freitas682678.50
Aristidis Protopsaltis715921.26
Kam Star831.11