Title
A Geometrical Based Method For Highly Complex Structured Textures Generation
Abstract
Conventional 2D or 3D texturing methods do not permit an efficient simulation of highly complex structured textures like fire, fur, cotton, etc. More recent techniques, using specific kinds of 3D textures, such as hypertextures or texels based on volume rendering algorithms, are more interesting for the simulation of such special types of textures. Unfortunately, these techniques remain still restricted because either they need a functional modelling of the object, as it is the case of hypertextures, or they are strictly limited to one specific kind of texture, as it is the case of texels.In this paper we present a new approach for applying a wide range of very different types od highly complex structured textures (fur, fire, water drops, cotton, fume, ...) on every kind of objects. This method is particularly based on the geometrical information given by a geometrical model(as the polyhedral or CSG modelling). Like hypertextures or texels, our method uses the volume density rendering, but it is free of the serious above mentioned restrictions of these methods. In addition, it allows an easy and very intuitive control of the global geometrical shape of generated textures. Its manipulation is simple even for a novice user.
Year
DOI
Venue
1995
10.1111/1467-8659.1440203
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
RENDERING, TEXTURE GENERATION, COMPLEX STRUCTURED TEXTURES, VOLUME DENSITY
Computer vision,Volume rendering,Computer science,Image synthesis,Artificial intelligence,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
14
4
0167-7055
Citations 
PageRank 
References 
9
1.24
0
Authors
2
Name
Order
Citations
PageRank
Jean-michel Dischler138634.69
Djamchid Ghazanfarpour228330.78