Abstract | ||
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We propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using painterly rendering for character sequences in games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for animation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminary study on using this technique for facial expressions in still images. The results of the study show the effect of different color palettes on the intensity perceived for an emotion by users. The proposed technique can provide the animator with a depiction tool to enhance the emotional content of a character sequence in games and animations. |
Year | DOI | Venue |
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2011 | 10.1155/2011/164949 | Int. J. Computer Games Technology |
Keywords | Field | DocType |
knowledge-based approach,emotional expressiveness,parametric facial sequence,proposed technique,facial expression,emotional content,painterly rendering,painting technique,character sequence,expressive animated character,knowledge-based painterly rendering system | Computer graphics (images),Computer science,Painting,Parametric statistics,Facial expression,Emotional expression,Depiction,Human–computer interaction,Animation,Multimedia,Painterly rendering | Journal |
Volume | ISSN | Citations |
2011, | 1687-7047 | 2 |
PageRank | References | Authors |
0.47 | 8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hasti Seifi | 1 | 45 | 7.75 |
Steve Dipaola | 2 | 204 | 37.28 |
Ali Arya | 3 | 110 | 20.31 |