Name
Affiliation
Papers
ALI ARYA
Carleton University
48
Collaborators
Citations 
PageRank 
58
110
20.31
Referers 
Referees 
References 
263
769
387
Search Limit
100769
Title
Citations
PageRank
Year
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance00.342022
VR-Based Context Priming to Increase Student Engagement and Academic Performance00.342022
Simulation And Assessment Of Safety Procedure In An Immersive Virtual Reality (Ivr) Laboratory00.342021
Virtual Reality And Augmented Reality In Social Learning Spaces: A Literature Review20.372021
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth20.412021
Player Matching for Social Exergame Retention: A Group Personality Composition Approach00.342020
Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive Bandwidth00.342020
GGJ-Next: The Global Game Jam for Youth00.342019
Motivational strategies and approaches for single and multi-player exergames: a social perspective00.342019
Circles: exploring multi-platform accessible, socially scalable VR in the classroom00.342019
Towards A Framework On Accessible And Social Vr In Education00.342019
Learning with Trees: - A Non-linear E-Textbook Format for Deep Learning.00.342019
Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality00.342019
Keeping Players Engaged in Exergames: A Personality Matchmaking Approach.10.362018
User Trust Graph: A Model to Measure Trustworthiness.00.342018
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.20.372017
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code.00.342017
MADE Ratio: Affective Multimodal Software for Mathematical Concepts.00.342016
Perceptual validity in animation of human motion30.382016
MEseum: Personalized Experience with Narrative Visualization for Museum Visitors.00.342016
Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough.10.402016
Usability And Motivational Effects Of A Gamified Exercise And Fitness System Based On Wearable Devices30.492016
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.00.342016
Gesture based human motion and game principles to aid understanding of science and cultural practices10.352016
Expert-Driven Perceptual Features for Modeling Style and Affect in Human Motion.60.472016
Correlation-optimized time warping for motion40.392015
Trust-Based Individualization for Persuasive Presentation Builder.00.342015
An Exploration of Shape in Crowd Computer Interactions10.362015
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD)10.352015
Classification and translation of style and affect in human motion using RBF neural networks120.502014
Personalized presentation builder00.342014
A Customizable Time Warping Method for Motion Alignment20.362013
An International Study On Learning And Process Choices In The Global Game Jam80.622013
Design and usability analysis of gesture-based control for common desktop tasks40.452013
Empirical study of a vision-based depth-sensitive human-computer interaction system50.452012
Separation and extraction of energy variants from human motion using temporal minimization10.352011
Expressive animated character sequences using knowledge-based painterly rendering20.472011
Simulation of three dimensional elevator system using cell-DEVS formalism00.342010
Modeling And Transformation Of 3d Human Motion70.462010
Perceptually Valid Facial Expressions For Character-Based Applications110.862009
Intelligent toolkit for procedural animation of human behaviors00.342009
Perceptually valid facial expression blending using expression units00.342007
Multispace Behavioral Model for Face-Based Affective Social Agents.60.592007
A framework for socially communicative faces for game and interactive learning applications20.392007
Facial Actions As Visual Cues For Personality121.332006
Emotional remapping of music to facial animation90.922006
Personalized Face Animation in Showface System10.382003
Talking face: using facial feature detection and image transformations for visual speech10.362001