Abstract | ||
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IntroductionWe describe an intuitive yet effective method to apply bidimensional textures onto implicit surfaces.The main idea is to simulate the motion of particles starting on the surface and movingalong the gradient vector field, until the particles reach a support surface, where a texture is defined.This approach is a good alternative to the use of solid texture, allowing effective applicationof arbitrary 2D image textures onto implicit surfaces. Moreover, our method is enhanced by a... |
Year | DOI | Venue |
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1997 | 10.1145/259081.259259 | SIGGRAPH Visual Proceedings |
Keywords | Field | DocType |
particle system,implicit surface,image texture,vector field | Computer vision,Particle system,Computer graphics (images),Computer science,Artificial intelligence | Conference |
ISBN | Citations | PageRank |
0-89791-921-1 | 9 | 10.19 |
References | Authors | |
1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ruben Zonenschein | 1 | 10 | 10.89 |
Jonas Gomes | 2 | 99 | 19.12 |
Luiz Velho | 3 | 1162 | 120.74 |
Luiz Henrique de Figueiredo | 4 | 629 | 62.99 |