Title
Ghostwriter: a narrative virtual environment for children.
Abstract
Children find computer games extremely motivating and are often prepared to devote large amounts of leisure time to playing them. UK educational policy makers and practitioners have recently started to explore the educational potential of computer games and to consider how their motivational features can be harnessed within the curriculum. This paper describes a fully implemented virtual role-playing environment, Ghostwriter, designed for educational drama development and writing instruction. Ghostwriter was developed using the commercial game engine Unreal and therefore has the same high quality graphics and audio which children are accustomed to playing with at home. Two separate field studies with Ghostwriter have shown the educational value of the system and have confirmed that children are extremely motivated by it
Year
DOI
Venue
2003
10.1145/953536.953549
IDC
Keywords
DocType
ISBN
design guidelines,narrative,virtual environments,commercial game engine,educational drama development,high quality graphics,educational drama,computer game,educational potential,leisure time,uk educational policy maker,large amount,motivational feature,narrative virtual environment,computer games,educational value,field study,education policy,virtual environment
Conference
1-58113-732-X
Citations 
PageRank 
References 
4
0.56
2
Authors
2
Name
Order
Citations
PageRank
Judy Robertson16910.06
Judith Good233737.96