Comparing TUIs and GUIs for Primary School Programming. | 1 | 0.35 | 2020 |
Planning the world's most inclusive PD project. | 0 | 0.34 | 2020 |
Tica: An environment for exploring tangible vs. screen-based programming. | 0 | 0.34 | 2017 |
Narrative support for young game designers' writing | 1 | 0.37 | 2015 |
Erratum to:Developing technology for autism: an interdisciplinary approach | 0 | 0.34 | 2015 |
In pursuit of rigour and accountability in participatory design. | 32 | 1.47 | 2015 |
Motivating children's initiations with novelty and surprise: initial design recommendations for autism | 5 | 0.69 | 2014 |
Supporting children with complex communication needs | 4 | 0.53 | 2014 |
Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments. | 1 | 0.41 | 2013 |
Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC? | 4 | 0.78 | 2013 |
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games. | 2 | 0.37 | 2013 |
Designing for and with children with special needs in multiple settings | 3 | 0.40 | 2013 |
Supporting the design contributions of children with autism spectrum conditions | 26 | 1.48 | 2012 |
Interpreting input from children: a designerly approach | 24 | 1.18 | 2012 |
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology | 16 | 1.19 | 2012 |
Self-Reporting Emotional Experiences in Computing Lab Sessions: An Emotional Regulation Perspective | 0 | 0.34 | 2011 |
Class participation and shyness: affect and learning to program. | 0 | 0.34 | 2011 |
Enhancing interactional synchrony with an ambient display | 13 | 0.91 | 2011 |
Exploring affective technologies for the classroom with the subtle stone | 25 | 1.55 | 2010 |
Sequential art for science and CHI | 8 | 0.66 | 2010 |
Phenomenology, a framework for participatory design | 13 | 0.95 | 2010 |
Demonstrating Empathy in a Learning Mentor Agent | 0 | 0.34 | 2009 |
Supporting affective communication in the classroom with the Subtle Stone | 5 | 0.65 | 2009 |
An embodied interface for teaching computational thinking | 1 | 0.42 | 2008 |
Developing a novel interface for capturing self reports of affect | 6 | 0.72 | 2008 |
A learner-centred design approach to developing a visual language for interactive storytelling | 13 | 1.35 | 2007 |
The Design of AIED Systems: Learner-Centred and Design Pattern Approaches | 0 | 0.34 | 2007 |
Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience | 2 | 0.52 | 2007 |
Learning by game-building: a novel approach to theoretical computer science education | 10 | 0.96 | 2007 |
Storytelling in interaction: agility in practice | 0 | 0.34 | 2006 |
Script Cards: A Visual Programming Language for Games Authoring by Young People | 6 | 0.93 | 2006 |
Story creation in virtual game worlds | 39 | 3.58 | 2005 |
Characterizing Programmers' Information-Seeking during Software Evolution | 2 | 0.36 | 2004 |
Computer games authored by children: a multi-perspective evaluation. | 6 | 0.61 | 2004 |
Children’s narrative development through computer game authoring | 27 | 3.79 | 2004 |
Toward Authentic Measures of Program Comprehension | 3 | 0.68 | 2003 |
Children's contributions to new technology: the design of AdventureAuthor. | 7 | 3.43 | 2003 |
Ghostwriter: a narrative virtual environment for children. | 4 | 0.56 | 2003 |
Learning to Think and Communicate with Diagrams: 14 Questions to Consider | 27 | 1.69 | 2001 |
Getting a GRiP on the comprehension of data-flow visual programming languages. | 0 | 0.34 | 1999 |
Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers | 0 | 0.34 | 1998 |
Searching for Examples: An Evaluation of an Intermediate Description Language for a Techniques Editor. | 0 | 0.34 | 1996 |
Do diagrams make us smart(ER)? | 0 | 0.34 | 1995 |
Prolog Unification: Diverse Teaching Strategies for Novices. | 1 | 0.36 | 1994 |