Name
Affiliation
Papers
JUDITH GOOD
IDEAS lab, School of Science and Technology, University of Sussex, UK
44
Collaborators
Citations 
PageRank 
84
337
37.96
Referers 
Referees 
References 
798
539
255
Search Limit
100798
Title
Citations
PageRank
Year
Comparing TUIs and GUIs for Primary School Programming.10.352020
Planning the world's most inclusive PD project.00.342020
Tica: An environment for exploring tangible vs. screen-based programming.00.342017
Narrative support for young game designers' writing10.372015
Erratum to:Developing technology for autism: an interdisciplinary approach00.342015
In pursuit of rigour and accountability in participatory design.321.472015
Motivating children's initiations with novelty and surprise: initial design recommendations for autism50.692014
Supporting children with complex communication needs40.532014
Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments.10.412013
Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC?40.782013
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games.20.372013
Designing for and with children with special needs in multiple settings30.402013
Supporting the design contributions of children with autism spectrum conditions261.482012
Interpreting input from children: a designerly approach241.182012
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology161.192012
Self-Reporting Emotional Experiences in Computing Lab Sessions: An Emotional Regulation Perspective00.342011
Class participation and shyness: affect and learning to program.00.342011
Enhancing interactional synchrony with an ambient display130.912011
Exploring affective technologies for the classroom with the subtle stone251.552010
Sequential art for science and CHI80.662010
Phenomenology, a framework for participatory design130.952010
Demonstrating Empathy in a Learning Mentor Agent00.342009
Supporting affective communication in the classroom with the Subtle Stone50.652009
An embodied interface for teaching computational thinking10.422008
Developing a novel interface for capturing self reports of affect60.722008
A learner-centred design approach to developing a visual language for interactive storytelling131.352007
The Design of AIED Systems: Learner-Centred and Design Pattern Approaches00.342007
Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience20.522007
Learning by game-building: a novel approach to theoretical computer science education100.962007
Storytelling in interaction: agility in practice00.342006
Script Cards: A Visual Programming Language for Games Authoring by Young People60.932006
Story creation in virtual game worlds393.582005
Characterizing Programmers' Information-Seeking during Software Evolution20.362004
Computer games authored by children: a multi-perspective evaluation.60.612004
Children’s narrative development through computer game authoring273.792004
Toward Authentic Measures of Program Comprehension30.682003
Children's contributions to new technology: the design of AdventureAuthor.73.432003
Ghostwriter: a narrative virtual environment for children.40.562003
Learning to Think and Communicate with Diagrams: 14 Questions to Consider271.692001
Getting a GRiP on the comprehension of data-flow visual programming languages.00.341999
Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers00.341998
Searching for Examples: An Evaluation of an Intermediate Description Language for a Techniques Editor.00.341996
Do diagrams make us smart(ER)?00.341995
Prolog Unification: Diverse Teaching Strategies for Novices.10.361994