Title
Multiple textures stitching and blending on 3D objects
Abstract
In this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is acquired via a common photographic process directly from the real object. These images are then registered and stitched on the 3D mesh, by integrating them into a single standard texture map. An optimal correspondence between regions of the 3D mesh and sections of the acquired images is built. Then, a new approach is proposed to produce a smooth join between different images that map on adjacent sections of the surface, based on texture blending. For each mesh face which is on the adjacency border between different observed images, a corresponding triangular texture patch is resampled as a weighted blend of the corresponding adjacent images sections. The accuracy of the resampling and blending process is improved by computing an accurate piecewise local registration of the original images with respect to the current face vertices. Examples of the results obtained with sample Cultural Heritage objects are presented and discussed.
Year
DOI
Venue
1999
10.2312/EGWR/EGWR99/119-130
Rendering Techniques
Keywords
Field
DocType
mesh face,corresponding adjacent images section,texture detail,acquired image,single standard texture map,corresponding triangular texture patch,texture blending,multiple texture,adjacent section,new approach,real object,texture mapping,cultural heritage
Bidirectional reflectance distribution function,Adjacency list,Texture mapping,Computer vision,Image stitching,Polygon mesh,Vertex (geometry),Computer graphics (images),Computer science,Artificial intelligence,Piecewise,Triangle mesh
Conference
ISSN
ISBN
Citations 
0946-2767
3-211-83382-X
49
PageRank 
References 
Authors
4.90
22
4
Name
Order
Citations
PageRank
C. Rocchini119715.18
Paolo Cignoni23167207.04
Claudio Montani31595135.33
Roberto Scopigno43056236.09