Abstract | ||
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Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games. |
Year | DOI | Venue |
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2009 | 10.1007/978-3-642-11198-3_1 | AGS |
Keywords | Field | DocType |
gestures,virtual agent,computer game,act-r integration,rapid development,behaviour,alma.,education,educational scenario,building ai,virtual agents,educational project,unreal tournament,control mechanisms,control mechanism,research project,emotions,agent development toolkit,act-r,3d environment,emotional model alma integration,videogame agents | Gesture,Embodied cognition,Human–computer interaction,Engineering,Multimedia | Conference |
Volume | ISSN | Citations |
5920 | 0302-9743 | 57 |
PageRank | References | Authors |
3.36 | 10 | 12 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jakub Gemrot | 1 | 126 | 15.93 |
Rudolf Kadlec | 2 | 229 | 16.25 |
Michal Bída | 3 | 110 | 13.22 |
Ondřej Burkert | 4 | 72 | 5.78 |
Radek Píbil | 5 | 78 | 5.83 |
Jan Havlíček | 6 | 106 | 6.11 |
Lukáš Zemčák | 7 | 59 | 3.73 |
Juraj Šimlovič | 8 | 57 | 3.36 |
Radim Vansa | 9 | 59 | 3.73 |
Michal Štolba | 10 | 57 | 3.36 |
Tomáš Plch | 11 | 73 | 4.97 |
Cyril Brom | 12 | 326 | 43.01 |