Title
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Abstract
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games.
Year
DOI
Venue
2009
10.1007/978-3-642-11198-3_1
AGS
Keywords
Field
DocType
gestures,virtual agent,computer game,act-r integration,rapid development,behaviour,alma.,education,educational scenario,building ai,virtual agents,educational project,unreal tournament,control mechanisms,control mechanism,research project,emotions,agent development toolkit,act-r,3d environment,emotional model alma integration,videogame agents
Gesture,Embodied cognition,Human–computer interaction,Engineering,Multimedia
Conference
Volume
ISSN
Citations 
5920
0302-9743
57
PageRank 
References 
Authors
3.36
10
12
Name
Order
Citations
PageRank
Jakub Gemrot112615.93
Rudolf Kadlec222916.25
Michal Bída311013.22
Ondřej Burkert4725.78
Radek Píbil5785.83
Jan Havlíček61066.11
Lukáš Zemčák7593.73
Juraj Šimlovič8573.36
Radim Vansa9593.73
Michal Štolba10573.36
Tomáš Plch11734.97
Cyril Brom1232643.01