Title
Rapid avatar capture and simulation using commodity depth sensors
Abstract
We demonstrate a method of acquiring a 3D model of a human using commodity scanning hardware and then controlling that 3D figure in a simulated environment in only a few minutes. The model acquisition requires four static poses taken at 90ï angles relative to each other. The 3D model is then given a skeleton and smooth binding information necessary for control and simulation. The 3D models that are captured are suitable for use in applications where recognition and distinction among characters by shape, form, or clothing is important, such as small group or crowd simulations or other socially oriented applications. Because of the speed at which a human figure can be captured and the low hardware requirements, this method can be used to capture, track, and model human figures as their appearances change over time. Copyright © 2014 John Wiley & Sons, Ltd.
Year
DOI
Venue
2014
10.1002/cav.1579
Computer Animation and Virtual Worlds
Keywords
Field
DocType
animation
Computer vision,Computer graphics (images),Simulation,Computer science,Commodity,Clothing,Image capture,Artificial intelligence,Animation,Avatar
Journal
Volume
Issue
ISSN
25
3-4
1546-4261
Citations 
PageRank 
References 
28
0.91
24
Authors
7
Name
Order
Citations
PageRank
Ari Shapiro142233.02
Andrew W. Feng221719.24
Ruizhe Wang3685.90
Hao Li452018.80
Mark Bolas588089.87
Gérard Medioni62052375.36
Evan A. Suma778067.37