Title
GamingAnywhere: an open-source cloud gaming testbed
Abstract
While cloud gaming opens new business opportunity, it also poses tremendous challenges as the Internet only provides best-effort service and gamers are hard to please. Although researchers have various ideas to improve cloud gaming systems, existing cloud gaming systems are closed and proprietary, and cannot be used to evaluate these ideas. We present GamingAnywhere, the first open-source cloud gaming system, which is extensible, portable, and configurable. GamingAnywhere may be used by: (i) researchers and engineers to implement and test their new ideas, (ii) service providers to develop cloud gaming services, and (iii) gamers to set up private cloud gaming systems. Details on GamingAnywhere are given in this paper. We firmly believe GamingAnywhere will stimulate future studies on cloud gaming and real-time interactive distributed systems.
Year
DOI
Venue
2013
10.1145/2502081.2502222
ACM Multimedia 2001
Keywords
Field
DocType
new business opportunity,open-source cloud gaming system,cloud gaming system,cloud gaming,private cloud gaming system,cloud gaming service,existing cloud gaming system,service provider,best-effort service,new idea
World Wide Web,Computer science,Business opportunity,Testbed,Service provider,Cloud gaming,Multimedia,The Internet
Conference
Citations 
PageRank 
References 
10
0.64
4
Authors
4
Name
Order
Citations
PageRank
Chun-Ying Huang158939.51
De-Yu Chen21858.33
Cheng-Hsin Hsu399181.56
Kuan-Ta Chen41896136.86