Title
A hybrid level-of-detail representation for large-scale urban scenes rendering
Abstract
novel hybrid level-of-detail LOD algorithm is introduced. We combine point-based, line-based, and splat-based rendering to synthesize large-scale urban city images. We first extract lines and points from the input and provide their simplification encoded in a data structure that allows for a quick and automatic LOD selection. A screen-space projected area is used as the LOD selector. The algorithm selects lines for long-distance views providing high contrast and fidelity of the building silhouettes. For medium-distance views, points are added, and splats are used for close-up views. Our implementation shows a 10×speedup as compared with the ground truth models and is about four times faster than geometric LOD. The quality of the results is indistinguishable from the original as confirmed by a user study and two algorithmic metrics. Copyright © 2014 John Wiley & Sons, Ltd.
Year
DOI
Venue
2014
10.1002/cav.1582
Computer Animation and Virtual Worlds
Keywords
Field
DocType
level of detail
Data structure,Computer vision,Fidelity,Computer graphics (images),Projected area,Simulation,Computer science,Level of detail,Ground truth,Artificial intelligence,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
25
3-4
1546-4261
Citations 
PageRank 
References 
1
0.37
22
Authors
4
Name
Order
Citations
PageRank
Shengchuan Zhou110.71
Innfarn Yoo2212.69
Bedrich Benes3127680.15
Ge Chen4703.93