Automatic Differentiable Procedural Modeling | 0 | 0.34 | 2022 |
Procedural Urban Forestry | 0 | 0.34 | 2022 |
Systematic Review of Multimodal Human-Computer Interaction | 0 | 0.34 | 2022 |
Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling | 0 | 0.34 | 2022 |
PTRM: Perceived Terrain Realism Metric | 0 | 0.34 | 2022 |
Controllable Shadow Generation Using Pixel Height Maps. | 0 | 0.34 | 2022 |
ICTree: automatic perceptual metrics for tree models | 2 | 0.37 | 2021 |
Learning to reconstruct botanical trees from single images | 0 | 0.34 | 2021 |
TreePartNet: neural decomposition of point clouds for 3D tree reconstruction | 0 | 0.34 | 2021 |
Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data | 0 | 0.34 | 2021 |
Recognizing the emotional state of human and virtual instructors. | 1 | 0.41 | 2021 |
Do Learners Recognize And Relate To The Emotions Displayed By Virtual Instructors? | 0 | 0.34 | 2021 |
FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables | 1 | 0.34 | 2021 |
SSN: Soft Shadow Network for Image Compositing | 0 | 0.34 | 2021 |
An Algorithm For Automatic Dormant Tree Pruning | 0 | 0.34 | 2021 |
Authoring consistent landscapes with flora and fauna | 0 | 0.34 | 2021 |
2019_editorial_v2. | 0 | 0.34 | 2020 |
Sorghum Segmentation by Skeleton Extraction. | 0 | 0.34 | 2020 |
Wind Erosion - Shape Modifications by Interactive Particle-based Erosion and Deposition. | 0 | 0.34 | 2020 |
A framework for multi-objective optimization of virtual tree pruning based on growth simulation | 0 | 0.34 | 2020 |
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems | 2 | 0.35 | 2020 |
Efficient Project Gradient Descent for Ensemble Adversarial Attack. | 0 | 0.34 | 2019 |
A Review of Digital Terrain Modeling. | 2 | 0.36 | 2019 |
2019_editorial_v2. | 0 | 0.34 | 2019 |
Dendry: a procedural model for dendritic patterns | 1 | 0.35 | 2019 |
Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis. | 0 | 0.34 | 2018 |
Flycam: Multitouch Gesture Controlled Drone Gimbal Photography | 1 | 0.37 | 2018 |
Proceduralization of urban models. | 0 | 0.34 | 2017 |
Skippy: single view 3D curve interactive modeling | 4 | 0.38 | 2017 |
Exploration of affordances of visuo-haptic simulations to learn the concept of friction. | 0 | 0.34 | 2017 |
Interactive example-based terrain authoring with conditional generative adversarial networks. | 9 | 0.61 | 2017 |
Authoring landscapes by combining ecosystem and terrain erosion simulation | 7 | 0.47 | 2017 |
Motion Style Retargeting to Characters With Different Morphologies | 3 | 0.39 | 2017 |
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement. | 1 | 0.37 | 2017 |
Interactive Modeling and Authoring of Climbing Plants. | 4 | 0.38 | 2017 |
Understanding and Exploiting Object Interaction Landscapes. | 7 | 0.44 | 2017 |
Computational Design and Fabrication. | 0 | 0.34 | 2017 |
Learning geometric graph grammars. | 0 | 0.34 | 2016 |
Connected fermat spirals for layered fabrication. | 14 | 0.72 | 2016 |
Inverse procedural modeling of 3D models for virtual worlds. | 7 | 0.50 | 2016 |
Environmental Objects for Authoring Procedural Scenes | 3 | 0.44 | 2016 |
Proceduralization for Editing 3D Architectural Models | 1 | 0.35 | 2016 |
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion. | 11 | 0.52 | 2016 |
Interactive sketching of urban procedural models | 18 | 0.55 | 2016 |
Coupled segmentation and similarity detection for architectural models | 8 | 0.46 | 2015 |
Improving the learning of physics concepts by using haptic devices | 1 | 0.40 | 2015 |
Terrain Modelling from Feature Primitives. | 8 | 0.47 | 2015 |
Procedural Editing of 3D Building Point Clouds | 4 | 0.41 | 2015 |
Dapper: decompose-and-pack for 3D printing | 26 | 0.79 | 2015 |
Proceduralization of Buildings at City Scale. | 6 | 0.47 | 2014 |