Title
Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies.
Abstract
A collection of pervasive street games is presented in this paper, that constitute a new social form of play taking place in public spaces, such as city parks, public spaces and streets. The main characteristic of these games is the ability to scale to a large number of players (in some cases involving more than 40 players) and can engage players located simultaneously in dispersed areas. Players interact with each other using a wide range of hardware devices that are either generic (such as smart phones) or specific (such as wireless sensor devices). We discuss a set of fundamental issues related to game design emphasizing on the one hand the interaction of the players with the ubiquitous computing environment and on the other hand the embedding of the game rules within the environment. The games are developed using open source technologies and evaluated in a series of events such as the Athens Plaython 2012 festival. The feedback received from the players indicates that this new form of gaming is indeed very promising.
Year
DOI
Venue
2013
10.1109/IE.2013.27
Intelligent Environments
Keywords
Field
DocType
public space,heterogeneous future internet technologies,new form,new social form,city park,realizing large-scale street games,ubiquitous computing environment,game rule,game design,players interact,pervasive street game,athens plaython,wireless communication,internet,ubiquitous computing,sensors,games,wireless sensor networks,ad hoc networks,public domain software,evaluation
Embedding,Wireless,Computer science,Simulation,Game design,Human–computer interaction,Ubiquitous computing,Multimedia,Public domain software,The Internet
Conference
Citations 
PageRank 
References 
0
0.34
9
Authors
5
Name
Order
Citations
PageRank
Orestis Akribopoulos1395.88
Marios Logaras2274.68
Georgios Mylonas323526.80
Ioannis Chatzigiannakis41238121.01
Irene Mavrommati511817.69