Title
Tessellation-Independent Smooth Shadow Boundaries
Abstract
We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying mesh and then extrudes shadow volumes from the smooth silhouettes to render the shadows. For this purpose we propose an improved silhouette reconstruction using the vertex normals of the underlying smooth mesh. Then our method subdivides the silhouette loops until the contours are sufficiently smooth and project to smooth shadow boundaries. This approach decouples the shadow smoothness from the tessellation of the geometry and can be used to maintain equally high shadow quality for multiple LOD levels. It causes only a minimal change to the fill rate, which is the well-known bottleneck of shadow volumes, and hence has only small overhead. © 2012 Wiley Periodicals, Inc.
Year
DOI
Venue
2012
10.1111/j.1467-8659.2012.03142.x
Comput. Graph. Forum
Keywords
Field
DocType
smooth contour,shadow smoothness,tessellation-independent smooth shadow boundaries,improved silhouette reconstruction,smooth shadow boundary,underlying smooth mesh,high shadow quality,smooth silhouette,shadow boundary,shadow volume,extrudes shadow volume,shadow volumes
Computer vision,Shadow,Vertex (geometry),Silhouette,Computer science,Shadow mapping,Artificial intelligence,Shadow volume,Tessellation,Smoothness,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
31
4
0167-7055
Citations 
PageRank 
References 
1
0.36
11
Authors
4
Name
Order
Citations
PageRank
Oliver Mattausch133021.08
Daniel Scherzer221512.99
Michael Wimmer3127981.45
Takeo Igarashi4323.35