Title
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition
Abstract
Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model.
Year
DOI
Venue
2008
10.1007/978-3-540-87527-7_14
ANTS Conference
Keywords
Field
DocType
particle swarm,data visualization,satisfiability,virtual worlds,3d graphics
Particle swarm optimization,Computer vision,Image description,Data visualization,3D computer graphics,Computer graphics (images),Virtual camera,Computer science,Camera placement,Artificial intelligence,Particle swarm algorithm
Conference
Volume
ISSN
Citations 
5217
0302-9743
2
PageRank 
References 
Authors
0.38
8
3
Name
Order
Citations
PageRank
Luca Di Gaspero167943.61
Andrea Ermetici2181.28
Roberto Ranon339233.19