Abstract | ||
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Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model. |
Year | DOI | Venue |
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2008 | 10.1007/978-3-540-87527-7_14 | ANTS Conference |
Keywords | Field | DocType |
particle swarm,data visualization,satisfiability,virtual worlds,3d graphics | Particle swarm optimization,Computer vision,Image description,Data visualization,3D computer graphics,Computer graphics (images),Virtual camera,Computer science,Camera placement,Artificial intelligence,Particle swarm algorithm | Conference |
Volume | ISSN | Citations |
5217 | 0302-9743 | 2 |
PageRank | References | Authors |
0.38 | 8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Luca Di Gaspero | 1 | 679 | 43.61 |
Andrea Ermetici | 2 | 18 | 1.28 |
Roberto Ranon | 3 | 392 | 33.19 |