Title
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies
Abstract
Adventure education activities are courses that emphasize on first hand experience learning in situated environment with cooperative groups. In this research, Xbox Kinect and Unity 3D game engine are used to develop the two adventure education games. Digital games can solve some of the problems physical adventure education activities face, such as space limitations and dangers. With the simulations, players can experience the unattainable activities in real life, immerse in the collaborative activities, and explore the value of adventure education. From the post-game reflections, players can perceive their roles in the group, understand the mechanism of leadership, and solve problems. Participants' collaborative gaming process will be recorded by computers and observations conducted by researchers to understand participants' social behaviors. Questionnaires and tests will be used to analyze participants' collaboration patterns. It is hoped that the analysis results offer some in-depth perspectives to the field for the future research.
Year
DOI
Venue
2013
10.1109/ICALT.2013.63
ICALT
Keywords
Field
DocType
cooperative groups,motion sensing technologies,collaborative activities,physical adventure education activities,cooperative learning,xbox kinect,adventure education activities,multiplayer digital adventure education game,adventure education,problems physical adventure education,post-game reflections,analysis result,digital game-based learning,collaborative activity,multi-player digital adventure education,situated learning,adventure education activity,motion sensing game,first hand experience learning,adventure education game,unity 3d game engine,collaborative gaming process,groupware,hand experience,computer aided instruction,digital games,computer games,collaboration,lead,engines,sensors,games
Situated,Computer aided instruction,Computer science,Collaborative software,Human–computer interaction,Adventure education,Situated learning,Cooperative learning,Multimedia,Game engine,Motion sensing
Conference
ISSN
Citations 
PageRank 
2161-3761
2
0.44
References 
Authors
0
3
Name
Order
Citations
PageRank
Yu-Jen Hsu174.93
Chang-Hsin Lin242.14
Ju-Ling Shih316317.69