Abstract | ||
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Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has been conducted with the aim of illuminating user experience, interface, design, and performance issues.The paper describes the study methodology and process of data analysis including coding schemes for cognitive states and movements. Analysis reveals that exploration and reflection occurred as well as composing behaviours (unexpected). Results also show that participants interacted to varying degrees. Design discussion includes the artwork's (novel) interface and configuration. |
Year | DOI | Venue |
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2006 | 10.1145/1228175.1228202 | OZCHI |
Keywords | Field | DocType |
coding scheme,glass pond,design discussion,cognitive state,data analysis,interactive artwork,illuminating user experience,composing behaviour,tangible interface,study methodology,exploration,iteration method,sand,interface design,user experience,reflection,evaluation,gesture | User experience design,Iterative method,Gesture,Computer science,Coding (social sciences),Human–computer interaction,Interactive art,Cognition,Multimedia,Tangible user interface | Conference |
ISBN | Citations | PageRank |
1-59593-545-2 | 2 | 0.39 |
References | Authors | |
4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jennifer Seevinck | 1 | 7 | 3.02 |
Linda Candy | 2 | 302 | 55.35 |
Ernest A. Edmonds | 3 | 394 | 84.36 |