From rituals to magic: Interactive art and HCI of the past, present, and future. | 0 | 0.34 | 2019 |
Constructs: Conducts. | 0 | 0.34 | 2018 |
What has Art Got to do With It? | 0 | 0.34 | 2018 |
SIGCHI Lifetime Practice Award Talk - Creatively Crossing Boundaries. | 0 | 0.34 | 2017 |
Art.CHI II: Digital Art in a Post-Digital World. | 2 | 0.35 | 2016 |
Tango Apart: Moving Together. | 1 | 0.35 | 2016 |
Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction. | 0 | 0.34 | 2015 |
The Art.CHI Gallery: An Embodied Iterative Curation Experience | 1 | 0.63 | 2015 |
Art.CHI | 1 | 0.36 | 2015 |
Art and interaction SIG: cataloging the digital arts | 1 | 0.35 | 2014 |
From Communications Game to Cities Tango | 6 | 0.90 | 2013 |
Representational systems with tangible and graphical elements. | 0 | 0.34 | 2013 |
The Planning And Experience Of Time And Space In Three Gestural Media: Theatre, Film And Interactive Film | 1 | 0.48 | 2012 |
The arts, HCI, and innovation policy discourse: invited panel | 4 | 0.38 | 2012 |
Articulating lines of research in digital arts, HCI, and interaction (invited SIG) | 3 | 0.39 | 2012 |
Collaboration And Community: Foreword | 0 | 0.34 | 2012 |
Emergent participant interaction | 1 | 0.40 | 2012 |
Art, Interaction and Engagement | 3 | 0.81 | 2011 |
Directed and emergent play | 8 | 0.67 | 2009 |
Supporting remote creative collaboration in film scoring | 3 | 0.43 | 2009 |
Resolving ambiguity of scope in remote collaboration: a study in film scoring | 0 | 0.34 | 2008 |
The creativity and cognition studios | 0 | 0.34 | 2008 |
Shaping Forms on The Web with a Collective Memory | 1 | 0.72 | 2008 |
The Organisation of Time and Space in Three Gestural Media | 1 | 0.41 | 2008 |
The Art of Programming or Programs as Art | 1 | 0.36 | 2007 |
Alleviating communication challenges in film scoring: an interaction design approach | 3 | 0.42 | 2007 |
Creativity Support Tools: Report From A Us National Science Foundation Sponsored Workshop | 19 | 1.40 | 2006 |
Exploration and reflection in interactive art: glass pond | 2 | 0.39 | 2006 |
Computer support for creativity | 0 | 0.34 | 2005 |
Proceedings of the 5th Conference on Creativity & Cognition, London, United Kingdom, April 12-15, 2005 | 51 | 13.83 | 2005 |
The studio as laboratory: combining creative practice and digital technology research | 28 | 2.93 | 2005 |
On creative engagement with interactive art | 1 | 0.38 | 2005 |
Kyoto to Sheffield | 0 | 0.34 | 2005 |
An Artistic Approach to Designing Visualisations to Aid Instrumental Music Learning | 0 | 0.34 | 2005 |
Computation, Interaction and Imagination: Into Virtual Space and Back to Reality | 0 | 0.34 | 2005 |
Approaches to interactive art systems | 20 | 2.21 | 2004 |
On physiological computing with an application in interactive art | 7 | 1.03 | 2004 |
Audiovisual Discourse in Digital Art | 2 | 0.56 | 2004 |
Shared Visualizations in Support of Distributed Creative Communities | 0 | 0.34 | 2004 |
Cellular Automata in MIDI based Computer Music | 7 | 0.97 | 2004 |
Macaroni Synthesis: A Creative Multimedia Collaboration | 2 | 0.66 | 2003 |
Proceedings of the 4th Conference on Creativity & Cognition, Loughborough, United Kingdom, October 13-16, 2002 | 28 | 8.95 | 2002 |
Creativity, art practice, and knowledge | 36 | 2.12 | 2002 |
Semiotic approaches to user interface design | 4 | 0.74 | 2001 |
The human element: creativity enhancement with emerging technologies | 4 | 0.88 | 2000 |
Proceedings of the 3rd Conference on Creativity & Cognition, Loughborough, United Kingdom, October 11-13, 1999 | 37 | 12.12 | 1999 |
Individual and/versus social creativity (panel session) | 8 | 0.85 | 1999 |
Introducing creativity to cognition | 4 | 0.69 | 1999 |
Software Support for Usability Measurement: An Application to Systems Engineering Data Exchange Development | 1 | 0.48 | 1998 |
An investigation into supporting collaboration over the Internet | 3 | 0.56 | 1998 |