Title
Where on-line meets on the streets: experiences with mobile mixed reality games
Abstract
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.
Year
DOI
Venue
2003
10.1145/642611.642710
CHI
Keywords
Field
DocType
ambient audio,gps error,experiences yields new insight,audio talk,professional performer,online participant,mobile mixed reality game,mobile participant,multiple indication,local knowledge,on-line meet,city street,computer mediated communication,sports,video conferencing,sport
Physical interface,Computer science,Human–computer interaction,Computer-mediated communication,Global Positioning System,Mixed reality,Videoconferencing,Multimedia,Error analysis for the Global Positioning System
Conference
ISBN
Citations 
PageRank 
1-58113-630-7
128
19.89
References 
Authors
8
9
Search Limit
100128
Name
Order
Citations
PageRank
Martin Flintham184590.56
Steve Benford25886696.64
Rob Anastasi353861.47
terry hemmings441860.31
andy crabtree51650157.92
Chris Greenhalgh62764339.22
Nick Tandavanitj759668.07
Matt Adams862880.24
Ju Row-Farr951871.09