Title
Video Gaming for Blind Learners School Integration in Science Classes
Abstract
In this study we evaluate how the use of audio-based technology can facilitate school integration of blind learners through the interaction with a science videogame. This experience consisted of designing and implementing The Natomy's Journey Game to be played by blind and sighted middle school students. The use of the videogame and its impact on the integration of blind learners into mainstream schools was also evaluated, through the participation of both teachers and learners. In the end, the goal was for blind learners to be able to interact and become socially integrated through active science video gaming and the application of specific science content. The results of this study provide initial data and evidence that the use of video games such as The Natomy's Journey Game can improve the process for the school integration of learners with visual disabilities.
Year
DOI
Venue
2009
10.1007/978-3-642-03655-2_5
INTERACT (1)
Keywords
Field
DocType
school integration,mainstream school,blind learners school integration,blind learner,science classes,active science video gaming,science videogame,video game,specific science content,journey game,video gaming,sighted middle school student,audio-based technology
Visual disability,Computer science,Science learning,Multimedia,Mainstream
Conference
Volume
ISSN
Citations 
5726
0302-9743
2
PageRank 
References 
Authors
0.47
13
2
Name
Order
Citations
PageRank
Jaime Sánchez122230.04
Mauricio Sáenz29210.51