O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review | 1 | 0.35 | 2020 |
Clue: A Usability Evaluation Checklist For Multimodal Video Game Field Studies With Children Who Are Blind | 0 | 0.34 | 2018 |
Mobile Audio Games Accessibility Evaluation For Users Who Are Blind | 1 | 0.35 | 2017 |
Tactile Interface Design For Helping Mobility Of People With Visual Disabilities | 0 | 0.34 | 2017 |
Development Of An Audio-Haptic Virtual Interface For Navigation Of Large-Scale Environments For People Who Are Blind | 1 | 0.38 | 2016 |
Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions. | 0 | 0.34 | 2016 |
Audio Description Of Videos For People With Visual Disabilities | 1 | 0.41 | 2016 |
Multimodal Videogames For The Cognition Of People Who Are Blind: Trends And Issues | 3 | 0.45 | 2015 |
Usability Evaluation Of A Mobile Navigation Application For Blind Users | 0 | 0.34 | 2015 |
Development of Navigation Skills Through Audio Haptic Videogaming in Learners Who are Blind. | 6 | 0.49 | 2013 |
Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming. | 1 | 0.35 | 2013 |
Audio haptic videogaming for navigation skills in learners who are blind | 7 | 0.54 | 2011 |
Audiopolis, navigation through a virtual city using audio and haptic interfaces for people who are blind | 7 | 0.52 | 2011 |
mGuides, design and usability of a mobile system to assist learning in critical situations | 1 | 0.37 | 2011 |
Does the New Digital Generation of Learners Exist? A Qualitative Study. | 6 | 0.62 | 2011 |
Metro navigation for the blind | 3 | 0.41 | 2010 |
Audio and haptic based virtual environments for orientation and mobility in people who are blind | 9 | 0.87 | 2010 |
A model to develop videogames for orientation and mobility | 3 | 0.53 | 2010 |
Autonomous navigation through the city for the blind | 9 | 0.85 | 2010 |
Digital inclusion in Chilean in rural schools | 2 | 0.52 | 2010 |
Video Game Design for Mobile Phones. | 2 | 0.43 | 2010 |
Video Gaming for Blind Learners School Integration in Science Classes | 2 | 0.47 | 2009 |
3D Virtual Environments for the Rehabilitation of the Blind | 0 | 0.34 | 2009 |
Indoor Position and Orientation for the Blind | 0 | 0.34 | 2009 |
Usability of a multimodal videogame to improve navigation skills for blind children | 9 | 0.62 | 2009 |
Mobile Audio Navigation Interfaces for the Blind | 2 | 0.44 | 2009 |
Virtual Mobile Science Learning for Blind People. | 4 | 0.46 | 2008 |
ICT & learning in Chilean schools: Lessons learned | 12 | 1.81 | 2008 |
AudioStoryTeller: enforcing blind children reading skills | 3 | 0.52 | 2007 |
Mobile game-based methodology for science learning | 8 | 0.79 | 2007 |
Mobile application model for the blind | 1 | 0.41 | 2007 |
Guidelines for designing mobility and orientation software for blind children | 12 | 0.83 | 2007 |
A model to design interactive learning environments for children with visual disabilities | 5 | 0.63 | 2007 |
Issues in implementing awareness in collaborative software for blind people | 1 | 0.37 | 2006 |
APL: audio programming language for blind learners | 6 | 0.71 | 2006 |
Meaning Making Through e-Learning | 0 | 0.34 | 2006 |
Subway mobility assistance tools for blind users | 15 | 2.15 | 2006 |
Mobile Messenger for the Blind | 20 | 2.20 | 2006 |
Modeling 3d interactive environments for learners with visual disabilities | 4 | 0.59 | 2006 |
Three-dimensional virtual environments for blind children. | 4 | 0.71 | 2006 |
A Model to Design Multimedia Software for Learners with Visual Disabilities | 1 | 0.37 | 2006 |
3D sound interactive environments for blind children problem solving skills | 13 | 1.12 | 2006 |
Memory enhancement through audio | 12 | 1.09 | 2004 |
Interactive virtual acoustic environments for blind children: computing, usability, and cognition | 11 | 1.00 | 2001 |
Virtual environment interaction through 3D audio by blind children. | 14 | 1.95 | 1999 |