Title
Assessment of the Wiimote as a Tangible User Interface for Interactive Virtual Environments
Abstract
Complex architectural artifacts and industrial systems are increasingly being designed with the help of virtual prototypes. In these virtual environments users can interact with specific features of a simulation to evaluate functional aspects or learn complex operations before system construction or while unaccessible. A key issue for a virtual prototype-based design cycle is the possibility to easily interact with the simulated system to trigger specific functions regardless of the limited technical skills of the user. In this paper, the potential of the Nintendo Wiimote device programmed as a tangible interface to navigate and interact in virtual environments has been assessed in a user study involving multiple subjects. Results with basic 2D point-and-click and select-drag-and-drop tasks, as well as in 3D navigation and interaction scenarios, have shown the effectiveness and reliability of the Wiimote-based interaction. Moreover, the interface was perceived by the subjects as intuitive, not complicated, and requiring little mental effort.
Year
DOI
Venue
2013
10.1109/SMC.2013.746
SMC
Keywords
Field
DocType
virtual prototype,interaction scenario,interactive virtual environments,simulated system,industrial system,virtual prototype-based design cycle,complex operation,complex architectural artifact,virtual environments user,wiimote-based interaction,virtual environment,tangible user interface,virtual reality,user interfaces
Mental effort,Virtual reality,Industrial systems,Computer science,System construction,Human–computer interaction,User interface,Multimedia,Tangible user interface,Design cycle
Conference
ISSN
Citations 
PageRank 
1062-922X
0
0.34
References 
Authors
8
3
Name
Order
Citations
PageRank
Jacopo Aleotti125929.76
Stefano Caselli231436.32
Vincenzo Micelli3232.26