Title
Animating cartoon faces by multi-view drawings
Abstract
In this paper, we present a novel framework for creating cartoon facial animation from multi-view hand-drawn sketches. The input sketches are first employed to construct a base mesh model by using a hybrid sketch-based method. The model is then deformed for each key viewpoint, yielding a set of models that closely match the corresponding sketches. We introduce a view-dependent facial expression space defined by the key viewpoints and the basic emotions to generate various facial expressions viewed from arbitrary angles. The output facial animation conforms to the input sketches and maintains frame-to-frame correspondence. We demonstrate the potential of our approach through an easy-to-use system, where the animating of cartoon faces is automated once the user accomplishes sketching and configuration. Copyright © 2010 John Wiley & Sons, Ltd. In this paper, we present a sketch-based framework for the creation of cartoon faces, which are animated depending on both the viewpoints and the emotions. For each basic emotion, the multi-view sketches (a) are employed to construct a view-dependent model (b) that closely matches the input sketches. A view-dependent facial expression space defined by the key viewpoints and the basic emotions is introduced to generate various facial expressions (c) viewed from arbitrary angles.
Year
DOI
Venue
2010
10.1002/cav.v21:3/4
Journal of Visualization and Computer Animation
Keywords
Field
DocType
facial animation,non photorealistic rendering
Computer vision,Mesh model,Computer graphics (images),Computer science,Viewpoints,Emotion classification,Non-photorealistic rendering,Facial expression,Computer facial animation,Artificial intelligence,Cartoon animation,Sketch
Journal
Volume
Issue
Citations 
21
3‐4
4
PageRank 
References 
Authors
0.37
15
4
Name
Order
Citations
PageRank
Xiang Li115847.86
Jun Xu214931.86
Yangchun Ren340.71
Weidong Geng416221.81