Enhanced 3D Shape Reconstruction With Knowledge Graph of Category Concept | 0 | 0.34 | 2022 |
DeepDance: Music-to-Dance Motion Choreography With Adversarial Learning | 1 | 0.37 | 2021 |
Learning Causal Representation for Training Cross-Domain Pose Estimator via Generative Interventions. | 0 | 0.34 | 2021 |
A multi-stream convolutional neural network for sEMG-based gesture recognition in muscle-computer interface | 6 | 0.51 | 2019 |
Unsupervised Domain Adaptation for 3D Human Pose Estimation | 0 | 0.34 | 2019 |
Semg-Based Gesture Recognition With Embedded Virtual Hand Poses Adversarial Learning | 0 | 0.34 | 2019 |
Cross-objects user interfaces for video interaction in virtual reality museum context. | 1 | 0.48 | 2018 |
Fine-Grained Grocery Product Recognition by One-Shot Learning. | 0 | 0.34 | 2018 |
Learning to Sketch Human Facial Portraits using Personal Styles by Case-Based Reasoning. | 0 | 0.34 | 2018 |
Design And Evaluation Of Cross-Objects User Interface For Whiteboard Interaction | 0 | 0.34 | 2017 |
Estimation of Antenna Pose in the Earth Frame Using Camera and IMU Data from Mobile Phones. | 0 | 0.34 | 2017 |
Surface EMG-Based Inter-Session Gesture Recognition Enhanced by Deep Domain Adaptation. | 20 | 1.02 | 2017 |
Generation of view-dependent textures for an inaccurate model | 0 | 0.34 | 2017 |
Semi-Supervised Learning for Surface EMG-based Gesture Recognition. | 3 | 0.41 | 2017 |
Marker-Less 3d Human Motion Capture With Monocular Image Sequence And Height-Maps | 23 | 0.75 | 2016 |
Correspondence specification learned from master frames for automatic inbetweening | 0 | 0.34 | 2015 |
Accurate Intrinsic Calibration Of Depth Camera With Cuboids | 3 | 0.40 | 2014 |
An HOG-CT human detector with histogram-based search | 2 | 0.37 | 2013 |
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. | 0 | 0.34 | 2012 |
Example-based automatic music-driven conventional dance motion synthesis. | 7 | 0.63 | 2012 |
Virtual Avatar Control Using Wireless Sensors. | 2 | 0.48 | 2011 |
Performance-driven animation of hand-drawn cartoon faces | 0 | 0.34 | 2011 |
Responsive action generation by physically-based motion retrieval and adaptation | 1 | 0.40 | 2010 |
Animating cartoon faces by multi-view drawings | 4 | 0.37 | 2010 |
Performance-driven motion choreographing with accelerometers | 12 | 1.08 | 2009 |
Morphology independent motion retrieval and control | 2 | 0.37 | 2009 |
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting | 1 | 0.36 | 2008 |
Implementation of a notation-based motion choreography system | 2 | 0.44 | 2006 |
Motion Retrieval Based On Movement Notation Language | 21 | 1.07 | 2005 |
Mocap data editing via movement notations | 4 | 0.57 | 2005 |
Reuse of motion capture data in animation: a review | 14 | 0.80 | 2003 |
Perceptual User Interface in Virtual Shopping Environment | 0 | 0.34 | 2003 |
Embedding visual cognition in 3D reconstruction from multi-view engineering drawings | 9 | 0.68 | 2002 |
The enigmatics of affect | 22 | 5.01 | 2002 |
Technical Illustration Based on Human-Like Approach | 0 | 0.34 | 2001 |
An intelligent multi-blackboard CAD system | 2 | 0.51 | 1996 |