Abstract | ||
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Organizing a Programming 101 course for a thousand computer science freshmen poses a challenge. One major problem is the high dropout-rate due to insufficient social interactions and the missing feeling of presence. Collaborative home assignments can help to overcome such issues. However, due to scheduling conflicts not all students are able to meet in person to work together. Many tools support collaborative online programming, but have several disadvantages in comparison to face-to-face meetings. This work presents a virtual world environment, where student groups can meet online, but experience the advantages of face-to-face interactions. They can commonly use different tools for collaborative problem solving at one shared virtual location. They experience the feeling of presence, which increases the individual contribution, even from distant sites. Furthermore, the environment provides facilitated possibilities for tutor meetings, where students can discuss and present their solutions. In this work a first prototype of the environment is described. In addition advantages as well as potential issues or difficulties are discussed. |
Year | DOI | Venue |
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2014 | 10.1145/2538862.2544286 | SIGCSE |
Keywords | Field | DocType |
collaborative home assignment,virtual world environment,missing feeling,major problem,virtual location,addition advantage,collaborative online programming,face-to-face interaction,collaborative problem,collaborative programming,face-to-face meeting | Metaverse,Interactive Learning,TUTOR,Scheduling (computing),Computer science,Human–computer interaction,Collaborative Problem Solving,Multimedia,Feeling,Collaborative programming | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Johanna Pirker | 1 | 70 | 22.79 |
Christian Gütl | 2 | 228 | 34.68 |
Frank Kappe | 3 | 0 | 0.34 |