Name
Papers
Collaborators
CHRISTIAN GÜTL
64
119
Citations 
PageRank 
Referers 
228
34.68
650
Referees 
References 
569
230
Search Limit
100650
Title
Citations
PageRank
Year
Real-time Gesture Animation Generation from Speech for Virtual Human Interaction10.402021
Remote Assistance With Mixed Reality For Procedural Tasks00.342021
Automatic News Article Generation from Legislative Proceedings - A Phenom-Based Approach.00.342021
Towards Supporting Complex Retrieval Tasks Through Graph-Based Information Retrieval and Visual Analytics.00.342021
Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training00.342020
Scool - Game-Based Learning In Computer Science Class A Case Study In Secondary Education10.372019
Managing Editor's Column.00.342019
Investigating Helpfulness of Video Game Reviews on the Steam Platform10.362018
User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC.10.352018
Improving Physics Education Through Different Immersive and Engaging Laboratory Setups.00.342017
Gesture-Based Interactions in Video Games with the Leap Motion Controller.20.402017
Social network analysis of the global game jam network.00.342017
MythHunter - Gamification in an Educational Location-Based Scavenger Hunt.00.342017
MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform.00.342017
Mooc Dropouts: A Multi-System Classifier10.342017
Evaluating Experiences in Different Virtual Reality Setups.50.622016
Interdisciplinary and International Game Projects for Creative Learning.20.412016
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation.50.622016
EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality.00.342016
Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments.00.342016
Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain.00.342016
Individual Versus Collaborative Learning In A Virtual World10.362016
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space.00.342015
Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment.00.342015
Application Domains for a Location-based Mobile Application Creator10.362015
Introduction to the Proceedings of iLRN'15.00.342015
Virtual Worlds for 3D Visualizations.10.352015
Motivational active learning for computer science education (abstract only)10.412014
Attrition in MOOC: Lessons Learned from Drop-out Students262.102014
Collaborative programming exercises in virtual worlds (abstract only)00.342014
Motivational active learning: engaging university students in computer science education231.422014
Interoperability for cloud-based applications for education settings based on JSON-LD and Hydra: ontology and a generic vocabulary for mind map tools10.402014
Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications.10.392014
Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools10.412014
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.10.412014
3D Progressive Education Environment for S-BPM.10.402014
Track A: foundations of digital ecosystems and complex environment engineering00.342013
Model your application domain, not your JSON structures70.722013
Assessment For Complex Learning Resources Development And Validation Of An Integrated Model00.342013
MOOC in Latic America: Implementation and Lessons Learned20.482013
Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education.70.772013
Seamless integration of RESTful services into the web of data60.532012
Refined distractor generation with LSA and stylometry for automated multiple choice question generation60.792012
On using JSON-LD to create evolvable RESTful services382.922012
Trends in Immersive Education Research.00.342012
A Web of Things to reduce energy wastage00.342012
Automatic Concept Retrieval with Rubrico.20.422010
DanVideo: an MPEG-7 authoring and retrieval system for dance videos60.592010
Towards an Enhanced Approach for Peer-Assessment Activities10.632010
Evaluation Of Collaborative Learning Settings In 3d Virtual Worlds50.542009
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