Real-time Gesture Animation Generation from Speech for Virtual Human Interaction | 1 | 0.40 | 2021 |
Remote Assistance With Mixed Reality For Procedural Tasks | 0 | 0.34 | 2021 |
Automatic News Article Generation from Legislative Proceedings - A Phenom-Based Approach. | 0 | 0.34 | 2021 |
Towards Supporting Complex Retrieval Tasks Through Graph-Based Information Retrieval and Visual Analytics. | 0 | 0.34 | 2021 |
Assessing Digital Skills and Competencies for Different Groups and Devising a Conceptual Model to Support Teaching and Training | 0 | 0.34 | 2020 |
Scool - Game-Based Learning In Computer Science Class A Case Study In Secondary Education | 1 | 0.37 | 2019 |
Managing Editor's Column. | 0 | 0.34 | 2019 |
Investigating Helpfulness of Video Game Reviews on the Steam Platform | 1 | 0.36 | 2018 |
User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC. | 1 | 0.35 | 2018 |
Improving Physics Education Through Different Immersive and Engaging Laboratory Setups. | 0 | 0.34 | 2017 |
Gesture-Based Interactions in Video Games with the Leap Motion Controller. | 2 | 0.40 | 2017 |
Social network analysis of the global game jam network. | 0 | 0.34 | 2017 |
MythHunter - Gamification in an Educational Location-Based Scavenger Hunt. | 0 | 0.34 | 2017 |
MOOC Learner Behaviour: Attrition and Retention Analysis and Prediction Based on 11 Courses on the TELESCOPE Platform. | 0 | 0.34 | 2017 |
Mooc Dropouts: A Multi-System Classifier | 1 | 0.34 | 2017 |
Evaluating Experiences in Different Virtual Reality Setups. | 5 | 0.62 | 2016 |
Interdisciplinary and International Game Projects for Creative Learning. | 2 | 0.41 | 2016 |
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation. | 5 | 0.62 | 2016 |
EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality. | 0 | 0.34 | 2016 |
Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments. | 0 | 0.34 | 2016 |
Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. | 0 | 0.34 | 2016 |
Individual Versus Collaborative Learning In A Virtual World | 1 | 0.36 | 2016 |
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. | 0 | 0.34 | 2015 |
Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment. | 0 | 0.34 | 2015 |
Application Domains for a Location-based Mobile Application Creator | 1 | 0.36 | 2015 |
Introduction to the Proceedings of iLRN'15. | 0 | 0.34 | 2015 |
Virtual Worlds for 3D Visualizations. | 1 | 0.35 | 2015 |
Motivational active learning for computer science education (abstract only) | 1 | 0.41 | 2014 |
Attrition in MOOC: Lessons Learned from Drop-out Students | 26 | 2.10 | 2014 |
Collaborative programming exercises in virtual worlds (abstract only) | 0 | 0.34 | 2014 |
Motivational active learning: engaging university students in computer science education | 23 | 1.42 | 2014 |
Interoperability for cloud-based applications for education settings based on JSON-LD and Hydra: ontology and a generic vocabulary for mind map tools | 1 | 0.40 | 2014 |
Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications. | 1 | 0.39 | 2014 |
Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools | 1 | 0.41 | 2014 |
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education. | 1 | 0.41 | 2014 |
3D Progressive Education Environment for S-BPM. | 1 | 0.40 | 2014 |
Track A: foundations of digital ecosystems and complex environment engineering | 0 | 0.34 | 2013 |
Model your application domain, not your JSON structures | 7 | 0.72 | 2013 |
Assessment For Complex Learning Resources Development And Validation Of An Integrated Model | 0 | 0.34 | 2013 |
MOOC in Latic America: Implementation and Lessons Learned | 2 | 0.48 | 2013 |
Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education. | 7 | 0.77 | 2013 |
Seamless integration of RESTful services into the web of data | 6 | 0.53 | 2012 |
Refined distractor generation with LSA and stylometry for automated multiple choice question generation | 6 | 0.79 | 2012 |
On using JSON-LD to create evolvable RESTful services | 38 | 2.92 | 2012 |
Trends in Immersive Education Research. | 0 | 0.34 | 2012 |
A Web of Things to reduce energy wastage | 0 | 0.34 | 2012 |
Automatic Concept Retrieval with Rubrico. | 2 | 0.42 | 2010 |
DanVideo: an MPEG-7 authoring and retrieval system for dance videos | 6 | 0.59 | 2010 |
Towards an Enhanced Approach for Peer-Assessment Activities | 1 | 0.63 | 2010 |
Evaluation Of Collaborative Learning Settings In 3d Virtual Worlds | 5 | 0.54 | 2009 |