Title
Eliminating CPU overhead for on-the-fly content adaptation with MPEG-4 wavelet subdivision surfaces
Abstract
3D content, such as X3D/VRML and MPEG-4, is transported over a lot of different networks to many different terminals. The differences in bandwidth and performance are typically coped with compressed multi-resolution content: e.g. MPEG-4 wavelet subdivision surfaces (WSS). WSS geometry has a very good compression, but suffers from a high CPU overhead when it is used for fine-grained on-the-fly adaptations of the geometry in execution time regulated applications, e.g. networked interactive 3D games. This paper therefore presents a new content adaptation method for WSS geometry which drastically frees the CPU for other application tasks. The proposed method has a minimal impact on the execution time of the graphical processing unit (10% increase) despite its extra memory requirements (68% compared to single resolution geometry) and its decreased post T&L cache efficiency.
Year
DOI
Venue
2006
10.1109/TCE.2006.1649680
IEEE Trans. Consumer Electronics
Keywords
Field
DocType
single resolution geometry,new content adaptation method,execution time,high cpu overhead,different terminal,wss geometry,different network,on-the-fly content adaptation,multi-resolution content,mpeg-4 wavelet subdivision surface,visualization,geometry,graphics,bandwidth,x3d,wavelet transforms,data compression,indexing terms,mpeg 4,central processing unit,mathematical model,surface waves,subdivision surface,vrml
Central processing unit,Cache,Computer science,Parallel computing,Electronic engineering,Real-time computing,Subdivision surface,Data compression,MPEG-4,Content adaptation,Wavelet transform,Wavelet
Journal
Volume
Issue
ISSN
52
2
0098-3063
Citations 
PageRank 
References 
5
0.61
14
Authors
4
Name
Order
Citations
PageRank
N. Tack150.95
G. Lafruit265556.91
F. Catthoor389783.95
R. Lauwereins42336220.18