Title | ||
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The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game |
Abstract | ||
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Mobile games are different from traditional computer games in terms of their social interactions. Pervasive game (PG) is among one of the mobile games. It has been identified that all computer games have some functions facilitating learning, so as PG. However, it has also been identified that for low prior knowledge and/or less enthusiastic learners, educational games had no more effective than traditional media due to heavy cognitive load. This study intended to examine the effects of prior computer literacy and enthusiasm for cultural exploration on cognitive load. An instructional PG was conducted and a cognitive load inventory was given after the game. Results indicated that both computer literacy and enthusiasm had no effect on cognitive load, only gender, a demographic variable, had an effect. Further research is suggested. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1109/ICALT.2013.119 | ICALT |
Keywords | Field | DocType |
instructional pervasive game,educational games,cognitive load,computer literacy,traditional computer game,instructional pg,cognitive load inventory,prior computer literacy,computer game,mobile game,gender issues,ubiquitous computing,cultural exploration,educational game,learning enthusiasm,social interaction,computer aided instruction,heavy cognitive load,computer games,gender variable,analysis of variance,media,games,cultural differences | Computer aided instruction,Enthusiasm,Computer science,Computer literacy,Cultural diversity,Pervasive game,Ubiquitous computing,Cognitive load,Multimedia | Conference |
ISSN | Citations | PageRank |
2161-3761 | 0 | 0.34 |
References | Authors | |
8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cheng-Ping Chen | 1 | 3 | 1.46 |
Juin-Feng Guo | 2 | 0 | 0.34 |
Ju-Ling Shih | 3 | 163 | 17.69 |