Title
Anisotropic Solid Texture Synthesis Using Orthogonal 2d Views
Abstract
Analytical approaches, based on digitised 2D texture models, for an automatic solid (3D) texture synthesis have been recently introduced to Computer Graphics. However, these approaches cannot provide satisfactory solutions in the usual case of natural anisotropic textures (wood grain for example). Indeed, solid texture synthesis requires particular care, and sometimes external knowledge to "guess" the internal structure of solid textures because only 2D texture models are used for analysis. By making some basic assumptions about the internal structure of solid textures, we propose a very efficient method based on a hybrid analysis (spectral and histogram) for an automatic synthesis of solid textures. This new method allows us to obtain high precision solid textures (closely resembling initial models) in a large number of cases, including the difficult case of anisotropic textures.
Year
DOI
Venue
1998
10.1111/1467-8659.00256
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
realistic texturing, anisotropic solid texture synthesis, spatial and spectral analysis, filtering, histogram
Histogram,Computer vision,Texture compression,Anisotropy,Computer graphics (images),Wood grain,Computer science,Anisotropic filtering,Artificial intelligence,Texture synthesis,Computer graphics,Texture filtering
Journal
Volume
Issue
ISSN
17
3
0167-7055
Citations 
PageRank 
References 
29
1.90
3
Authors
3
Name
Order
Citations
PageRank
Jean-michel Dischler138634.69
Djamchid Ghazanfarpour228330.78
R. Freydier3291.90