Abstract | ||
---|---|---|
Physics-based approaches could simplify terrain modeling by increasing its realism. However, most simulations provide only a low level of user control because they fail on large-scale phenomena or focus only on the modeling of limited effects. A new physics-based system for digital terrain editing is suitable for digital-content authors such as game designers, artists, and 3D modelers. It doesn't ... |
Year | DOI | Venue |
---|---|---|
2011 | 10.1109/MCG.2011.66 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Graphics processing unit,Computational modeling,Terrain mapping,Adaptation models,Image resolution | Mipmap,Computer graphics (images),Computer science,Terrain,Artificial intelligence,Computer graphics,Computation,Speedup,Computer vision,Visualization,Terrain rendering,Graphics processing unit,Multimedia | Journal |
Volume | Issue | ISSN |
31 | 6 | 0272-1716 |
Citations | PageRank | References |
12 | 0.57 | 9 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Juraj Vanek | 1 | 169 | 7.14 |
Bedrich Benes | 2 | 1276 | 80.15 |
Adam Herout | 3 | 248 | 35.39 |
Ondrej Stava | 4 | 381 | 14.35 |