Title
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.
Abstract
Physics-based approaches could simplify terrain modeling by increasing its realism. However, most simulations provide only a low level of user control because they fail on large-scale phenomena or focus only on the modeling of limited effects. A new physics-based system for digital terrain editing is suitable for digital-content authors such as game designers, artists, and 3D modelers. It doesn't ...
Year
DOI
Venue
2011
10.1109/MCG.2011.66
IEEE Computer Graphics and Applications
Keywords
Field
DocType
Graphics processing unit,Computational modeling,Terrain mapping,Adaptation models,Image resolution
Mipmap,Computer graphics (images),Computer science,Terrain,Artificial intelligence,Computer graphics,Computation,Speedup,Computer vision,Visualization,Terrain rendering,Graphics processing unit,Multimedia
Journal
Volume
Issue
ISSN
31
6
0272-1716
Citations 
PageRank 
References 
12
0.57
9
Authors
4
Name
Order
Citations
PageRank
Juraj Vanek11697.14
Bedrich Benes2127680.15
Adam Herout324835.39
Ondrej Stava438114.35