Abstract | ||
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Although schools and government agencies actively provide career guidance service in Taiwan, most college graduates are still troubled about their career choices. This study attempts to design a digital game for career planning. The advantage of digital games is to improve people's motivation and interest for career direction seeking, and guiding them to explore career that suit them. This paper aims to assess the feasibility of a career game, and propose possible approaches for making game-based career guidance system. |
Year | DOI | Venue |
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2012 | 10.1109/DIGITEL.2012.53 | DIGITEL |
Keywords | Field | DocType |
schools,government agency,career planning,game-based career guidance systems design concept,career choice,game-based career guidance system,game-based learning,career game,college graduate,career direction,design concept,computer-assisted career guidance systems,digital game design,career guidance service,career direction seeking,career decision making,possible approach,game-based career guidance systems,computer aided instruction,digital game,computer games,games,planning,system design,organizations | Cognitive Information Processing,Computer aided instruction,Simulation,Computer science,Career portfolio,Career planning,Guidance system,Career development,Game based learning,Government | Conference |
ISBN | Citations | PageRank |
978-1-4673-0885-4 | 0 | 0.34 |
References | Authors | |
1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yen-Ru Shi | 1 | 79 | 3.32 |
Ju-Ling Shih | 2 | 163 | 17.69 |