Title
A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos
Abstract
This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project Audio-Based Role-Playing-Game 'Kronos' suggests how a game can be merged with an instrument on an educational basis.
Year
DOI
Venue
2012
10.1145/2371456.2371483
Audio Mostly Conference
Keywords
Field
DocType
free improvisation,strict system,brief outline,educational basis,sonic gameplay,limited educational role,sonic description,audio-based game,visual element,different category,game design
Improvisation,Emergent gameplay,Video game design,Game mechanics,Turns, rounds and time-keeping systems in games,Computer science,Video game development,Game design,Game Developer,Multimedia
Conference
Citations 
PageRank 
References 
3
0.54
2
Authors
1
Name
Order
Citations
PageRank
Emmanouel Rovithis151.60