Title | ||
---|---|---|
A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos |
Abstract | ||
---|---|---|
This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project Audio-Based Role-Playing-Game 'Kronos' suggests how a game can be merged with an instrument on an educational basis. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1145/2371456.2371483 | Audio Mostly Conference |
Keywords | Field | DocType |
free improvisation,strict system,brief outline,educational basis,sonic gameplay,limited educational role,sonic description,audio-based game,visual element,different category,game design | Improvisation,Emergent gameplay,Video game design,Game mechanics,Turns, rounds and time-keeping systems in games,Computer science,Video game development,Game design,Game Developer,Multimedia | Conference |
Citations | PageRank | References |
3 | 0.54 | 2 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Emmanouel Rovithis | 1 | 5 | 1.60 |