Title
GamingAnywhere: The first open source cloud gaming system
Abstract
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS X, and Android. We conducted extensive experiments to evaluate its performance. Our experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. GamingAnywhere can be employed by researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which we believe, will stimulate more research into innovations for cloud gaming systems and applications.
Year
DOI
Venue
2014
10.1145/2537855
TOMCCAP
Keywords
Field
DocType
open source cloud gaming,cloud gaming testbed,high extensibility,extensive experiment,game developer,cloud gaming system,end user,high responsiveness,os x
Android (operating system),Reconfigurability,Computer science,Computer network,Service provider,Software portability,Cloud gaming,Game Developer,OS X,Multimedia,Operating system,Scalability
Journal
Volume
Issue
ISSN
10
1s
1551-6857
Citations 
PageRank 
References 
53
1.88
19
Authors
5
Name
Order
Citations
PageRank
Chun-Ying Huang158939.51
Kuan-Ta Chen21896136.86
De-Yu Chen31858.33
Hwai-Jung Hsu41359.08
Cheng-Hsin Hsu599181.56