Title
Interactive view-dependent rendering over networks.
Abstract
For a client-server based view-dependent rendering system, the overhead of view-dependent rendering and the network latency are major obstacles in achieving interactivity. In this paper, we first present a multiresolution hierarchy traversal management strategy to control the overhead of view-dependent rendering for low-capacity clients. Then we propose a predictive parallel strategy to overcome the network latency for client-server based view-dependent multiresolution rendering systems. Our solution is to make the client process and the server process run in parallel, using the rendering time to cover the network latency. For networks with long round-trip times, we manage to overlap the network latency for one frame with the rendering time for multiple frames. View-parameters prediction is incorporated to make the parallelism of the client and the server feasible. In order to maintain an acceptable view-dependent rendering quality in the network environment, we develop a synchronization mechanism and a dynamic adjustment mechanism to handle the transient network slowdowns and the changes of the network condition. Our experimental results, in comparison with the sequential method, show that our predictive parallel approach can achieve an interactive frame rate while keeping an acceptable rendering quality for large triangle models over networks with relatively long round-trip times.
Year
DOI
Venue
2008
10.1109/TVCG.2007.70626
IEEE Trans. Vis. Comput. Graph.
Keywords
Field
DocType
interactive view-dependent rendering,transient network slowdown,rendering time,computer network management,view-dependent rendering system,client-server-based view-dependent rendering system,view-dependent multiresolution rendering system,rendering (computer graphics),predictive parallel strategy,acceptable rendering quality,dynamic adjustment mechanism,network latency,acceptable view-dependent rendering quality,synchronization mechanism,client-server systems,network condition,distributed/network graphics,network environment,view-dependent rendering,viewing algorithms,multiresolution hierarchy traversal management strategy,synchronisation,display algorithms,weed management,client server,round trip time,parallel processing,graphics,rendering system,computer science education,predictive models
Computer vision,Synchronization,Parallel rendering,Tree traversal,Computer science,Latency (engineering),Alternate frame rendering,Real-time computing,Frame rate,Artificial intelligence,Rendering (computer graphics),Tiled rendering
Journal
Volume
Issue
ISSN
14
3
1077-2626
Citations 
PageRank 
References 
5
0.49
21
Authors
3
Name
Order
Citations
PageRank
Zhi Zheng150.49
Edmond C. Prakash210214.60
Tony K Y Chan350.49