Title
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games
Abstract
We present a collision detection algorithm (Expanding Spheres) for interest management in networked games. The aim of all interest management schemes is to identify when objects that inhabit a virtual world should be interacting and to enable such interaction via message passing while preventing objects that should not be interacting from exchanging messages. Preventing unnecessary message exchange provides a more scalable solution for networked games. A collision detection algorithm is required by interest management schemes as object interaction is commonly determined by object location in the virtual world: the closer objects are to each other the more likely they are to interact. The collision detection algorithm presented in this paper is designed specifically for interest management schemes and produces accurate results when determining object interactions. We present performance figures that indicate that our collision detection algorithm is scalable.
Year
DOI
Venue
2004
10.1007/978-3-540-28643-1_56
Lecture Notes in Computer Science
Keywords
Field
DocType
virtual worlds,collision detection,message passing
Virtual reality,Collision detection,Entertainment,Computer science,SPHERES,Network management,User interface,Message passing,Scalability,Distributed computing
Conference
Volume
ISSN
Citations 
3166
0302-9743
13
PageRank 
References 
Authors
0.68
9
3
Name
Order
Citations
PageRank
Graham Morgan115019.15
Kier Storey2413.00
Fengyun Lu3633.71