Title | ||
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ScriptEase: motivational behaviors for interactive characters in computer role-playing games |
Abstract | ||
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ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, game authors select design patterns that encapsulate frequent game scenarios, creating stories at a higher level of abstraction and being shielded from the underlying scripting language. ScriptEase has been extended to support behavior patterns that generate ambient behaviors for non-player characters. This demonstration shows how ScriptEase creates intricate non-player character scripts to generate compelling and engaging character behaviors. We demonstrate our ScriptEase motivational ambient and PC-interactive behaviors for a guard character using BioWare Corp.'s Neverwinter Nights game. |
Year | Venue | Keywords |
---|---|---|
2006 | AAAI | interactive character,intricate non-player character script,frequent game scenario,ambient behavior,non-player character,neverwinter nights game,motivational behavior,scripting code,game authors select design,engaging character behavior,scriptease motivational ambient,guard character |
Field | DocType | Citations |
Abstraction,Computer science,Software design pattern,Guard (information security),Multimedia,Role playing,Scripting language | Conference | 0 |
PageRank | References | Authors |
0.34 | 2 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Maria Cutumisu | 1 | 154 | 22.51 |
D. Szafron | 2 | 1579 | 210.88 |
Jonathan Schaeffer | 3 | 1929 | 220.77 |
Kevin Waugh | 4 | 217 | 15.18 |
Curtis Onuczko | 5 | 69 | 9.20 |
Jeff Siegel | 6 | 60 | 6.98 |
Allan Schumacher | 7 | 46 | 5.51 |