Title
Multi-Resolution Collision Handling For Cloth-Like Simulations
Abstract
We present a novel multi-resolution algorithm for simulation of complex cloth-like deforming meshes. Our algorithm precomputes a multi-resolution hierarchy by using a combination of 'chromatic decomposition'(1) and polygonal simplification of the underlying mesh. At runtime we selectively refine or coarsen the mesh based on the collision proximity of the mesh primitives with non-adjacent primitives. Our algorithm handles all kind of contacts, including self collisions among mesh primitives. The multi-resolution hierarchy is used to compute simplification of contact manifolds and to accelerate collision detection and response computations. We have implemented our algorithm on a high-end PC and applied it to complex simulations with tens of thousands of polygons. In practice, our algorithm is able to achieve interactive performance, while maintaining good visual fidelity. Copyright (c) 2005 John Wiley & Sons, Ltd.
Year
DOI
Venue
2005
10.1002/cav.106
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
Field
DocType
chromatic decomposition, collision detection, multi-resolution simulation, collision response
Polygon,Collision detection,Polygon mesh,Simulation,Computer science,Collision,Hierarchy,Collision response,Manifold,Computation
Journal
Volume
Issue
ISSN
16
3-4
1546-4261
Citations 
PageRank 
References 
2
0.38
30
Authors
5
Name
Order
Citations
PageRank
Nitin Jain120.38
Ilknur Kabul21447.54
Naga K. Govindaraju33331234.15
Dinesh Manocha49551787.40
Ming Lin57046525.99