Virtual machine preserving host updates for zero day patching in public cloud | 0 | 0.34 | 2021 |
Auto-tuning of fast fourier transform on graphics processors | 22 | 1.18 | 2011 |
Sound synthesis for impact sounds in video games | 13 | 0.73 | 2011 |
Mars: Accelerating MapReduce with Graphics Processors | 73 | 2.47 | 2011 |
Detail-preserving paint modeling for 3D brushes | 28 | 1.48 | 2010 |
Simple data-driven modeling of brushes | 9 | 0.69 | 2010 |
Project Gustav: immersive digital painting | 2 | 0.43 | 2010 |
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes | 32 | 1.55 | 2010 |
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes. | 0 | 0.34 | 2010 |
Relational query coprocessing on graphics processors | 129 | 4.08 | 2009 |
Challenges and Opportunities in Many-Core Computing | 26 | 1.84 | 2008 |
Mars: a MapReduce framework on graphics processors | 378 | 17.79 | 2008 |
Fast Computation Of General Fourier Transforms On Gpus | 11 | 0.94 | 2008 |
High performance discrete Fourier transforms on graphics processors | 114 | 8.53 | 2008 |
Relational joins on graphics processors | 183 | 8.30 | 2008 |
Fast scan algorithms on graphics processors | 74 | 4.13 | 2008 |
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination | 40 | 1.60 | 2007 |
In-memory grid files on graphics processors | 9 | 0.56 | 2007 |
Sorting and searching | 0 | 0.34 | 2007 |
Efficient gather and scatter operations on graphics processors | 64 | 7.49 | 2007 |
Fast continuous collision detection among deformable models using graphics processors | 10 | 0.57 | 2007 |
Interactive geometric computations using graphics processors | 0 | 0.34 | 2007 |
Surface distance maps | 5 | 0.47 | 2007 |
Cache-efficient numerical algorithms using graphics hardware | 29 | 1.66 | 2007 |
GPUQP: query co-processing using graphics processors | 28 | 1.33 | 2007 |
Practical logarithmic rasterization for low-error shadow maps | 8 | 1.34 | 2007 |
Query Co-Processing on Commodity Hardware | 1 | 0.35 | 2006 |
S07 - GPGPU: general-purpose computation on graphics hardware | 12 | 1.12 | 2006 |
Practical logarithmic shadow maps | 3 | 0.78 | 2006 |
Interactive 3D distance field computation using linear factorization | 64 | 2.50 | 2006 |
Fast proximity computation among deformable models using discrete Voronoi diagrams | 45 | 1.92 | 2006 |
GPUTeraSort: high performance graphics co-processor sorting for large database management | 222 | 17.68 | 2006 |
Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details | 2 | 0.38 | 2006 |
Query co-processing on commodity processors | 23 | 2.29 | 2006 |
Fast and reliable collision culling using graphics hardware | 30 | 1.84 | 2006 |
Memory - A memory model for scientific algorithms on graphics processors. | 0 | 0.34 | 2006 |
Efficient collision culling among deformable objects using graphics processors | 2 | 0.40 | 2006 |
Interactive visibility ordering and transparency computations among geometric primitives in complex environments | 13 | 1.30 | 2005 |
CULLIDE: Interactive Collision Detection between Complex Models in Large Environments using Graphics Hardware | 109 | 5.68 | 2005 |
Interactive collision detection between deformable models using chromatic decomposition. | 0 | 0.34 | 2005 |
A Survey Of General-Purpose Computation On Graphics Hardware | 896 | 73.99 | 2005 |
Interactive collision detection between deformable models using chromatic decomposition | 83 | 3.62 | 2005 |
Fast and reliable collision detection using graphics processors | 3 | 0.41 | 2005 |
Fast and approximate stream mining of quantiles and frequencies using graphics processors | 70 | 5.61 | 2005 |
Multi-Resolution Collision Handling For Cloth-Like Simulations | 2 | 0.38 | 2005 |
Efficient relational database management using graphics processors | 13 | 1.75 | 2005 |
LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware | 103 | 14.83 | 2005 |
Database and stream mining using GPUs | 0 | 0.34 | 2005 |
Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware | 38 | 2.24 | 2005 |
Collision Handling in Dynamic Simulation Environments | 8 | 0.63 | 2005 |