Abstract | ||
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In this paper we propose a constructivist theory, model and application for the design and development of a Game-Based learning application introducing virtual 3D dinosaurs science. How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? - are some of the questions we discuss in this research. Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating the learning process. The development is carried out using Homura 3D game engine which facilitates the development and deployment (online and mobile) of such 3D games. |
Year | DOI | Venue |
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2011 | 10.1109/DeSE.2011.57 | DeSE |
Keywords | Field | DocType |
computer game,virtual world,dinosaurs knowledge,effective learning opportunity,game-based learning application,educational purpose,game engine,learning framework,constructivist theory,knowledge presentation,dinosaurs science,virtual reality,constructivism,dinosaur,knowledge representation,virtual worlds,knowledge management | Constructivism (philosophy of education),Experiential learning,Educational technology,Knowledge representation and reasoning,Constructivist teaching methods,Learning sciences,Active learning,Computer science,Multimedia,Instructional simulation | Conference |
Citations | PageRank | References |
0 | 0.34 | 5 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Abdennour El Rhalibi | 1 | 338 | 49.07 |
Madjid Merabti | 2 | 448 | 67.52 |
Ruwei Yun | 3 | 86 | 12.72 |
Dan Liu | 4 | 0 | 0.34 |