Title
Back to the future: embodied classroom simulations of animal foraging
Abstract
This paper describes the design and pilot enactment of an instructional unit for elementary school students, Hunger Games, which centers on development of learner understandings of animal foraging behavior. Inspired by traditional teaching practices employing physical simulations, within the unit students engage in an embodied enactment of foraging using stuffed animals (with embedded RFID tags) as tangible avatars to represent their foraging among food patches (with camouflaged RFID readers) distributed around a classroom. Displays situated near the food patches provide students with information regarding the energy gain as the forage in the environment. A two-period pilot enactment of the unit demonstrated the feasibility of the design for classroom use, evidenced the development of affective relationships between learners and avatars, and afforded the emergence of unanticipated behaviors that promoted new questions about the science phenomena. The results suggest provisional support for the effectiveness of the unit as a science learning environment.
Year
DOI
Venue
2014
10.1145/2540930.2540972
Tangible and Embedded Interaction
Keywords
Field
DocType
pilot enactment,two-period pilot enactment,classroom use,unit student,embedded rfid tag,food patch,science phenomenon,rfid reader,instructional unit,classroom simulation,animal foraging behavior,foraging
Situated,Embodied learning,Computer science,Embodied cognition,Human–computer interaction,Animal Foraging,Science learning,Foraging
Conference
Citations 
PageRank 
References 
7
0.47
11
Authors
6
Name
Order
Citations
PageRank
Alessandro Gnoli191.91
Anthony Perritano2262.86
Paulo Guerra3101.24
Brenda Lopez4363.03
Joel Brown570.47
Tom Moher611318.08